Simple Renderings Thread
Re: Simple Renderings Thread
Nice test! although there seem to be some compression artifacts on the bottom and the shadows seem to be missing..
- PowStudios
- Posts: 62
- Joined: Tue Mar 16, 2010 5:21 am
- Location: Hessia
Re: Simple Renderings Thread
Thanks, good to know. Because I intended to ask if this (1) picture is too noisy for 826 s/p. I'll let it render a couple of hours more. I thought 10k s/p is sufficient and there is not much happening later.Godzilla wrote:Well, I like my test renders look somewhat presentable![]()
Of course a studio render is different to a more or less indirect interior shot. But sometimes I think a picture will not 'converge' anyhow long i will let it cook. In reasonable timespans of course.
(1) In-between Rooms @ 827 s/p
Pow
ps. I know that 827 == 0.8K
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- Too noisy for 827s/p ?
- betweenrooms_at_826spp_SPENDTWOMINUTESTORESIZETO500K.jpg (474.25 KiB) Viewed 4394 times
MacBook 2.4Ghz, 2GB + i7-920, 6 GB
My MacBook 'whines': http://www.google.com/search?q=macbook+whine
If anyone has a solution that works pls message!
My MacBook 'whines': http://www.google.com/search?q=macbook+whine
If anyone has a solution that works pls message!
Re: Simple Renderings Thread
ohhh lawdy, that oj looks really nice godzilla
thx for baking it to look so presentable; faster sss is on our agenda!
Re: Simple Renderings Thread
The reason it took so long to render was mainly due to the SSS material... your render however does not appear to have any complicated materials, so yes, that does look a little noisy for 826 S/p in my opinion...PowStudios wrote:
Thanks, good to know. Because I intended to ask if this (1) picture is too noisy for 826 s/p. I'll let it render a couple of hours more. I thought 10k s/p is sufficient and there is not much happening later.
There are several ways you can speed up rendering of this scene:
Use Exit Portals
Use gray instead of white materials
Add a few more lights
Use a different rendering method
Upgrade your CPU (Just curious, what kind do you currently have?)
Re: Simple Renderings Thread
niiiiiiicelycium wrote:faster sss is on our agenda!
polygonmanufaktur.de
- PowStudios
- Posts: 62
- Joined: Tue Mar 16, 2010 5:21 am
- Location: Hessia
Re: Simple Renderings Thread
Yes, used 4 Exit-Portals on each side, because it's a four-sided room, 1000x500Godzilla wrote:
There are several ways you can speed up rendering of this scene:
Use Exit Portals
Use gray instead of white materials
Add a few more lights
Use a different rendering method
Upgrade your CPU (Just curious, what kind do you currently have?)
Will try different rendermethod
CPU is a i7-920, 6GB
Here is how it came out during the night. I might open up my own thread.
Thanks for the comments,
Pow
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- 5627 s/p, camera mapping, default render settings
- betweenrooms_at_5127spp_SCALEDOWN.jpg (305.56 KiB) Viewed 4299 times
MacBook 2.4Ghz, 2GB + i7-920, 6 GB
My MacBook 'whines': http://www.google.com/search?q=macbook+whine
If anyone has a solution that works pls message!
My MacBook 'whines': http://www.google.com/search?q=macbook+whine
If anyone has a solution that works pls message!
Re: Simple Renderings Thread
It's ok pow, a bit edgy to me but looking nice.
testing testing, will push further:
testing testing, will push further:
obsolete asset
Re: Simple Renderings Thread
Is that tree all geometry? How many gazillion polygons?
Re: Simple Renderings Thread
I had a willow in mind but used no reference...
1.25 millions triangles, up to x4 by Indigo subdivisions. Planar leafs are folded by displacement, each is originally done of 3 longitudinal faces (no texture clip).
Scene done on a 32 bit system from 2003 (rendering 1h50 @ 75% CPU ressources). I'll have my new pc back in a few days, I'm flirting with memory limits actually.
1.25 millions triangles, up to x4 by Indigo subdivisions. Planar leafs are folded by displacement, each is originally done of 3 longitudinal faces (no texture clip).
Scene done on a 32 bit system from 2003 (rendering 1h50 @ 75% CPU ressources). I'll have my new pc back in a few days, I'm flirting with memory limits actually.
obsolete asset
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Simple Renderings Thread
Wow!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Simple Renderings Thread
Single MLT, 8 hours on i7 running on stock freq without EPs
- PowStudios
- Posts: 62
- Joined: Tue Mar 16, 2010 5:21 am
- Location: Hessia
Re: Simple Renderings Thread
Hi dcm,dcm wrote:Single MLT, 8 hours
Single MLT means no BiDir ?
Pow
edit: great render
MacBook 2.4Ghz, 2GB + i7-920, 6 GB
My MacBook 'whines': http://www.google.com/search?q=macbook+whine
If anyone has a solution that works pls message!
My MacBook 'whines': http://www.google.com/search?q=macbook+whine
If anyone has a solution that works pls message!
Re: Simple Renderings Thread
yes 2k MNoCR and single MLT. 8hr is too long imho, will try mlt bidir 2morrow
Re: Simple Renderings Thread
Hi! This is my first contribution to Indigo's forum, though i've been following it for month now!
Just a simple scene to play with lights, hope you like it!
Just a simple scene to play with lights, hope you like it!
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- lighting balls.jpg (108.53 KiB) Viewed 3759 times
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