Simple Renderings Thread

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neo0.
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Re: Simple Renderings Thread

Post by neo0. » Sat Mar 20, 2010 7:49 am

Nice test! although there seem to be some compression artifacts on the bottom and the shadows seem to be missing..

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PowStudios
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Re: Simple Renderings Thread

Post by PowStudios » Sat Mar 20, 2010 9:32 am

Godzilla wrote:Well, I like my test renders look somewhat presentable :)
Thanks, good to know. Because I intended to ask if this (1) picture is too noisy for 826 s/p. I'll let it render a couple of hours more. I thought 10k s/p is sufficient and there is not much happening later.

Of course a studio render is different to a more or less indirect interior shot. But sometimes I think a picture will not 'converge' anyhow long i will let it cook. In reasonable timespans of course.

(1) In-between Rooms @ 827 s/p

Pow

ps. I know that 827 == 0.8K
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betweenrooms_at_826spp_SPENDTWOMINUTESTORESIZETO500K.jpg
Too noisy for 827s/p ?
betweenrooms_at_826spp_SPENDTWOMINUTESTORESIZETO500K.jpg (474.25 KiB) Viewed 4392 times
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lycium
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Re: Simple Renderings Thread

Post by lycium » Sat Mar 20, 2010 4:44 pm

ohhh lawdy, that oj looks really nice godzilla :) thx for baking it to look so presentable; faster sss is on our agenda!

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Sat Mar 20, 2010 5:23 pm

PowStudios wrote:
Thanks, good to know. Because I intended to ask if this (1) picture is too noisy for 826 s/p. I'll let it render a couple of hours more. I thought 10k s/p is sufficient and there is not much happening later.
The reason it took so long to render was mainly due to the SSS material... your render however does not appear to have any complicated materials, so yes, that does look a little noisy for 826 S/p in my opinion...

There are several ways you can speed up rendering of this scene:

Use Exit Portals
Use gray instead of white materials
Add a few more lights
Use a different rendering method
Upgrade your CPU (Just curious, what kind do you currently have?)

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Sat Mar 20, 2010 10:02 pm

lycium wrote:faster sss is on our agenda!
niiiiiiice
polygonmanufaktur.de

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PowStudios
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Re: Simple Renderings Thread

Post by PowStudios » Sat Mar 20, 2010 10:50 pm

Godzilla wrote:
There are several ways you can speed up rendering of this scene:

Use Exit Portals
Use gray instead of white materials
Add a few more lights
Use a different rendering method
Upgrade your CPU (Just curious, what kind do you currently have?)
Yes, used 4 Exit-Portals on each side, because it's a four-sided room, 1000x500

Will try different rendermethod

CPU is a i7-920, 6GB

Here is how it came out during the night. I might open up my own thread.

Thanks for the comments,

Pow
Attachments
betweenrooms_at_5127spp_SCALEDOWN.jpg
5627 s/p, camera mapping, default render settings
betweenrooms_at_5127spp_SCALEDOWN.jpg (305.56 KiB) Viewed 4297 times
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Mon Mar 22, 2010 2:19 pm

It's ok pow, a bit edgy to me but looking nice.

testing testing, will push further:
saule.jpg
procedural textures and tree
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obsolete asset

Silmä
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Re: Simple Renderings Thread

Post by Silmä » Mon Mar 22, 2010 7:36 pm

Is that tree all geometry? How many gazillion polygons?

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Tue Mar 23, 2010 12:10 am

I had a willow in mind but used no reference...

1.25 millions triangles, up to x4 by Indigo subdivisions. Planar leafs are folded by displacement, each is originally done of 3 longitudinal faces (no texture clip).

Scene done on a 32 bit system from 2003 (rendering 1h50 @ 75% CPU ressources). I'll have my new pc back in a few days, I'm flirting with memory limits actually.
obsolete asset

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dcm
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Re: Simple Renderings Thread

Post by dcm » Tue Mar 23, 2010 3:21 am

early morning light study.jpg
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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Tue Mar 23, 2010 6:01 am

Wow!
Cheers, David



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dcm
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Re: Simple Renderings Thread

Post by dcm » Wed Mar 24, 2010 7:59 am

Single MLT, 8 hours on i7 running on stock freq without EPs
sunny.jpg
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PowStudios
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Re: Simple Renderings Thread

Post by PowStudios » Wed Mar 24, 2010 9:05 am

dcm wrote:Single MLT, 8 hours
Hi dcm,

Single MLT means no BiDir ?

Pow

edit: great render
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dcm
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Re: Simple Renderings Thread

Post by dcm » Wed Mar 24, 2010 9:36 am

yes 2k MNoCR and single MLT. 8hr is too long imho, will try mlt bidir 2morrow

Gogauss
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Re: Simple Renderings Thread

Post by Gogauss » Wed Mar 24, 2010 2:14 pm

Hi! This is my first contribution to Indigo's forum, though i've been following it for month now!

Just a simple scene to play with lights, hope you like it!
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lighting balls.jpg
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