I'm trying to create a simple reflection shader like this:
http://www.indigorenderer.com/blender_tut/phong2.jpg
or this:
http://www.indigorenderer.com/blender_tut/specular1.jpg
As the tutorial says, I've to turn on the Ray Transp, but I don't get that result. It doesn't reflect anything: by the way I've added some plane on the scene oriented toward the main object those act as emitters lights.
Moreover if I try to use the Ray Mirror the result is totally black.
Any hint?
Reflection material: doesn't work
Hi dsp_418,
have a look on this post:
http://www.indigorenderer.com/joomla/fo ... .php?t=768
Right now you can only change some value in the XML file manualy, to achieve some good results when you combine mesh emitters with sunlight.
it will not work with the actual blender exporter, sorry.
Regards, Phil
have a look on this post:
http://www.indigorenderer.com/joomla/fo ... .php?t=768
Right now you can only change some value in the XML file manualy, to achieve some good results when you combine mesh emitters with sunlight.
it will not work with the actual blender exporter, sorry.

Regards, Phil
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