Indigo Renderer 2.0.8

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Re: Indigo Renderer 2.0.8

Post by OnoSendai » Fri Jun 26, 2009 1:09 pm

Hi Pibuz,
this is definitely a light leak, and can be fixed / worked-around by modelling the wall with thickness.
But can you email me your scene (packed with textures), and I'll have a look at it? Thanks.

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Re: Indigo Renderer 2.0.8

Post by Whaat » Fri Jun 26, 2009 3:17 pm

benn wrote:Ono will look into it - it may be a bug with our nudge code.
It would be nice if this could be fixed. I associate light leaks with biased renderers and I am sure other users do as well.

Plus, most users simply do not want to always model walls with thickness. Workflow, workflow, workflow...

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Re: Indigo Renderer 2.0.8

Post by Pibuz » Fri Jun 26, 2009 7:30 pm

Whaat wrote:It would be nice if this could be fixed. I associate light leaks with biased renderers and I am sure other users do as well.

Plus, most users simply do not want to always model walls with thickness. Workflow, workflow, workflow...
Exactly.

Ono, I'm so sorry but I no longer have the scene...
Was done for this test and then removed.

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Re: Indigo Renderer 2.0.8

Post by Pibuz » Fri Jun 26, 2009 7:35 pm

CTZn: sorry pal. I re-read my post and It seems like I was angry with you :)
That was absolutely not my intention, sorry again. Perhaps I let some of my recent worries to ruin my humor. Sorry mate.

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Re: Indigo Renderer 2.0.8

Post by CTZn » Sat Jun 27, 2009 12:34 am

No problem Pibuz, I felt your anger a bit I think but didn't took it on me, no bad feelings at all ;)

Can the nudge be internally based on material type ? Don't really know if that could help anyway...

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Re: Indigo Renderer 2.0.8

Post by neo0. » Sat Jun 27, 2009 1:03 pm

* Sky and Sun can now be on different layers, using <sun_layer> and <sky_layer>, see sun_sky_layer_test.igs
OMG, this is great! Now it can be used like a normal ambient light! :)

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Re: Indigo Renderer 2.0.8

Post by neo0. » Sat Jun 27, 2009 1:20 pm

On a side note, are there plans for an a built in online updater? I know next to zero about coding, so im wondering how much a challenge this might be to tackle...?

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Re: Indigo Renderer 2.0.8

Post by pixie » Mon Jun 29, 2009 12:02 am

Pibuz wrote:
CTZn wrote:The clear stipes are certainly a consequence of what Ben described to me; giving the walls some depth (real modeling) should fix that I guess.
What if I don't want them to be modeled any further?
What if I just want a room to be a clean box?
I mean, I should have the possibility to choose the easiest way, don't you agree?
I have made a clean box and it worked out well, all the vertices share the same edged though.
I'm running on 2.0.9
Attachments
box.jpg
box.jpg (37.91 KiB) Viewed 4212 times

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Re: Indigo Renderer 2.0.8

Post by Pibuz » Mon Jun 29, 2009 7:17 pm

Hi Pixie! That is really neat, indeed.
I don't know if ono corrected some kind of bugs between 2.0.8 and 2.0.9 version (even if I don't think so: no time..), but it seems like your scene is perfect..
I really don't know why mine looks so odd..
Perhaps is a matter of phong materials, try adding a glossy floor maybe..
I don't know...
BTW, I can ensure that my scene is extremely simple, and that no strange things are present, like reversed faces, or intersecting planes or so on..

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Re: Indigo Renderer 2.0.8

Post by Stinkie » Mon Jun 29, 2009 7:52 pm

Pibuz wrote:Perhaps is a matter of phong materials, try adding a glossy floor maybe..
I don't know....
You're using an exit portal, Pixie isn't.

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Re: Indigo Renderer 2.0.8

Post by pixie » Mon Jun 29, 2009 8:11 pm

Stinkie wrote:
Pibuz wrote:Perhaps is a matter of phong materials, try adding a glossy floor maybe..
I don't know....
You're using an exit portal, Pixie isn't.
Quite wrong are you my friend... ;)

On this new set of boxes/images no exit portals were armed, still, they look almost the same, yet it seem to be some leaking on the box who doesn't share the same edges...
Attachments
noEP2.jpg
Does not share the same vertices
noEP2.jpg (62.37 KiB) Viewed 4123 times
noEP1.jpg
sharing the same edges
noEP1.jpg (56.52 KiB) Viewed 4124 times

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Re: Indigo Renderer 2.0.8

Post by fused » Mon Jun 29, 2009 8:30 pm

pixie, it does not matter if faces share the same vertices in c4d or not. they are merged on export.

the light leaks are actually pretty easy to reproduce. a scene is on the way...

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Re: Indigo Renderer 2.0.8

Post by fused » Mon Jun 29, 2009 8:56 pm

here we go, scene plus example rendering.
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LightLeaks.zip
(1.77 KiB) Downloaded 231 times
lightLeaks.jpg
lightLeaks.jpg (89.53 KiB) Viewed 4118 times

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Re: Indigo Renderer 2.0.8

Post by pixie » Mon Jun 29, 2009 10:19 pm

fused wrote:here we go, scene plus example rendering.
So why they happen?

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Re: Indigo Renderer 2.0.8

Post by fused » Mon Jun 29, 2009 10:32 pm

i guess its because of the change in the self-intersection avoidance code.

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