Indigo Renderer 2.0.8
Re: Indigo Renderer 2.0.8
Hi Pibuz,
this is definitely a light leak, and can be fixed / worked-around by modelling the wall with thickness.
But can you email me your scene (packed with textures), and I'll have a look at it? Thanks.
this is definitely a light leak, and can be fixed / worked-around by modelling the wall with thickness.
But can you email me your scene (packed with textures), and I'll have a look at it? Thanks.
Re: Indigo Renderer 2.0.8
It would be nice if this could be fixed. I associate light leaks with biased renderers and I am sure other users do as well.benn wrote:Ono will look into it - it may be a bug with our nudge code.
Plus, most users simply do not want to always model walls with thickness. Workflow, workflow, workflow...
Re: Indigo Renderer 2.0.8
Exactly.Whaat wrote:It would be nice if this could be fixed. I associate light leaks with biased renderers and I am sure other users do as well.
Plus, most users simply do not want to always model walls with thickness. Workflow, workflow, workflow...
Ono, I'm so sorry but I no longer have the scene...
Was done for this test and then removed.
Re: Indigo Renderer 2.0.8
CTZn: sorry pal. I re-read my post and It seems like I was angry with you :)
That was absolutely not my intention, sorry again. Perhaps I let some of my recent worries to ruin my humor. Sorry mate.
That was absolutely not my intention, sorry again. Perhaps I let some of my recent worries to ruin my humor. Sorry mate.
Re: Indigo Renderer 2.0.8
No problem Pibuz, I felt your anger a bit I think but didn't took it on me, no bad feelings at all ;)
Can the nudge be internally based on material type ? Don't really know if that could help anyway...
Can the nudge be internally based on material type ? Don't really know if that could help anyway...
Re: Indigo Renderer 2.0.8
OMG, this is great! Now it can be used like a normal ambient light! :)* Sky and Sun can now be on different layers, using <sun_layer> and <sky_layer>, see sun_sky_layer_test.igs
Re: Indigo Renderer 2.0.8
On a side note, are there plans for an a built in online updater? I know next to zero about coding, so im wondering how much a challenge this might be to tackle...?
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Re: Indigo Renderer 2.0.8
I have made a clean box and it worked out well, all the vertices share the same edged though.Pibuz wrote:What if I don't want them to be modeled any further?CTZn wrote:The clear stipes are certainly a consequence of what Ben described to me; giving the walls some depth (real modeling) should fix that I guess.
What if I just want a room to be a clean box?
I mean, I should have the possibility to choose the easiest way, don't you agree?
I'm running on 2.0.9
- Attachments
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- box.jpg (37.91 KiB) Viewed 4213 times
Re: Indigo Renderer 2.0.8
Hi Pixie! That is really neat, indeed.
I don't know if ono corrected some kind of bugs between 2.0.8 and 2.0.9 version (even if I don't think so: no time..), but it seems like your scene is perfect..
I really don't know why mine looks so odd..
Perhaps is a matter of phong materials, try adding a glossy floor maybe..
I don't know...
BTW, I can ensure that my scene is extremely simple, and that no strange things are present, like reversed faces, or intersecting planes or so on..
I don't know if ono corrected some kind of bugs between 2.0.8 and 2.0.9 version (even if I don't think so: no time..), but it seems like your scene is perfect..
I really don't know why mine looks so odd..
Perhaps is a matter of phong materials, try adding a glossy floor maybe..
I don't know...
BTW, I can ensure that my scene is extremely simple, and that no strange things are present, like reversed faces, or intersecting planes or so on..
Re: Indigo Renderer 2.0.8
You're using an exit portal, Pixie isn't.Pibuz wrote:Perhaps is a matter of phong materials, try adding a glossy floor maybe..
I don't know....
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Re: Indigo Renderer 2.0.8
Quite wrong are you my friend... ;)Stinkie wrote:You're using an exit portal, Pixie isn't.Pibuz wrote:Perhaps is a matter of phong materials, try adding a glossy floor maybe..
I don't know....
On this new set of boxes/images no exit portals were armed, still, they look almost the same, yet it seem to be some leaking on the box who doesn't share the same edges...
- Attachments
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- Does not share the same vertices
- noEP2.jpg (62.37 KiB) Viewed 4124 times
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- sharing the same edges
- noEP1.jpg (56.52 KiB) Viewed 4125 times
Re: Indigo Renderer 2.0.8
pixie, it does not matter if faces share the same vertices in c4d or not. they are merged on export.
the light leaks are actually pretty easy to reproduce. a scene is on the way...
the light leaks are actually pretty easy to reproduce. a scene is on the way...
Re: Indigo Renderer 2.0.8
here we go, scene plus example rendering.
- Attachments
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- LightLeaks.zip
- (1.77 KiB) Downloaded 231 times
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- lightLeaks.jpg (89.53 KiB) Viewed 4119 times
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Re: Indigo Renderer 2.0.8
So why they happen?fused wrote:here we go, scene plus example rendering.
Re: Indigo Renderer 2.0.8
i guess its because of the change in the self-intersection avoidance code.
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