Cindigo 1.1.5b2 - "on the way..."
It works, thank you for your fast help ! 
Last edited by Camox on Fri Jul 04, 2008 9:31 am, edited 2 times in total.
Cindigo 1.1.5 Beta1-Bugs report:
1. Indigo Instances can't get their own marterial definitions.
2. Cant find the sensorwidth in the camera tag.
3. When i start a mat preview, i get always the diffuse white preview.
4. Physical sun with meshlight dont work, alltough i increase the power of the meshlight to the extreme. the meshlight is always rendered black.
5. Linear tonemapping results always in black screen(alltough i pushed it to the max).
and some requests:
6.Tiff-export
7.Fbm Procedurals
I also have questions about the use of displacement and subdivision.
can someone could share a scene ?
Thanx fused for the exporter

1. Indigo Instances can't get their own marterial definitions.
2. Cant find the sensorwidth in the camera tag.
3. When i start a mat preview, i get always the diffuse white preview.
4. Physical sun with meshlight dont work, alltough i increase the power of the meshlight to the extreme. the meshlight is always rendered black.
5. Linear tonemapping results always in black screen(alltough i pushed it to the max).
and some requests:
6.Tiff-export
7.Fbm Procedurals
I also have questions about the use of displacement and subdivision.
can someone could share a scene ?
Thanx fused for the exporter
Music has the right to children!
hey tungee,#thank you for you bugreport!


use sensor width in the c4d camera instead.
this is sth cindigo wont support. its possible but its just too much worktungee wrote:Cindigo 1.1.5 Beta1-Bugs report:
1. Indigo Instances can't get their own marterial definitions.
thats because i removed ittungee wrote:2. Cant find the sensorwidth in the camera tag.
use sensor width in the c4d camera instead.
very strange... ... try deleting the whole cindigo folder (and all other copies of it) and reinstall.tungee wrote:3. When i start a mat preview, i get always the diffuse white preview.
try setting scene scale to sth appropiate. there was a whole topic about it... LINKtungee wrote:4. Physical sun with meshlight dont work, alltough i increase the power of the meshlight to the extreme. the meshlight is always rendered black.
ill have a look if theres a bug in cindigo. btw, you can go further than just 10. type the value by hand.tungee wrote:5. Linear tonemapping results always in black screen(alltough i pushed it to the max).
i believe its not possible.tungee wrote:and some requests:
6.Tiff-export
trying to work it out nicely.tungee wrote:7.Fbm Procedurals
ill make an example for you.tungee wrote:I also have questions about the use of displacement and subdivision.
can someone could share a scene ?
heres the scene. hope it explains everything 
edit: about the linear tonemapping. i couldnt get any results, too - must be an indigo bug or so. it gets exported just fine.
edit: about the linear tonemapping. i couldnt get any results, too - must be an indigo bug or so. it gets exported just fine.
- Attachments
-
- displacementscene.zip
- (524.64 KiB) Downloaded 290 times
Last edited by fused on Fri Jul 04, 2008 6:31 am, edited 1 time in total.
hey zomb!ZomB wrote:Bugs
1) Cindigo Tags on Primitives like HyperNURBS" that collapse to an null_object on 2meshConvertion get ignored, here an >example file<
2) The Diffuse Transmitter material only have a Texture Exponent in Cindigo, that exports as Texture Exponent AND Gamma value. A separated Gamma setting is needed here...
3) Dermis & Epidermis are both exported having a precedence of 10, but Dermis should have a higher precedence than Epidermis or the rendered results are ultra slow and fu**ed up.
So let the user change the precedence and use a default of 11 for dermis and 10 for Epidermis.
4) For Background light Peak no values can be chosen.
Feature Request
a) For phong materials using NK data, gamma don't get exported... Or even isn't needed/supported by Indigo.
c) The Diffuse/Bump/Exponent Settings and the "Texture Exponent" should be only visible if a texture is aplied to the material.
d) Texture emitters always get exported with gamma of 2.2. Maybe they should take the gamma of the material that is used as basis. A gamma slider available in the light tag, only in such combinations, would work too...
e) Maybe the Number Clamping in the GUI can somehow be workaround?!
f) If possible, the implementation of multiple UVW Tags recognition would be nice, so different materials on a single mash can be mapped also different (very useful if you are a BodyPaint n00b like me :Wink: )
thank you! ill see what i can do about these. the others i removes are not that important...
- pixie

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okfused wrote:damn... i thought i finally fixed that... can you please send me the scene?
- Attachments
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- instances.zip
- scene 2
- (127.78 KiB) Downloaded 240 times
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- fused.zip
- scene
- (349.92 KiB) Downloaded 227 times
- pixie

- Posts: 2345
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
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- Contact:
This is way odd I'm sending a scene and you'll check that there's no actual change in geometry only in some indigo objects, yet one work and other doesn't...
- Attachments
-
- work.c4d.zip
- (18.15 KiB) Downloaded 235 times
Last edited by pixie on Sat Jul 05, 2008 7:05 am, edited 1 time in total.
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