Cindigo 1.1.5b2 - "on the way..."

Announcements, requests and support regarding the Cinema 4D exporter
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Camox
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Post by Camox » Fri Jul 04, 2008 5:55 am

It works, thank you for your fast help ! :D
Last edited by Camox on Fri Jul 04, 2008 9:31 am, edited 2 times in total.

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tungee
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Post by tungee » Fri Jul 04, 2008 5:55 am

Cindigo 1.1.5 Beta1-Bugs report:

1. Indigo Instances can't get their own marterial definitions.

2. Cant find the sensorwidth in the camera tag.

3. When i start a mat preview, i get always the diffuse white preview.

4. Physical sun with meshlight dont work, alltough i increase the power of the meshlight to the extreme. the meshlight is always rendered black.

5. Linear tonemapping results always in black screen(alltough i pushed it to the max).

and some requests:

6.Tiff-export

7.Fbm Procedurals


I also have questions about the use of displacement and subdivision.
can someone could share a scene ?


Thanx fused for the exporter

:)
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fused
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Post by fused » Fri Jul 04, 2008 6:08 am

hey tungee,#thank you for you bugreport!
tungee wrote:Cindigo 1.1.5 Beta1-Bugs report:

1. Indigo Instances can't get their own marterial definitions.
this is sth cindigo wont support. its possible but its just too much work :)
tungee wrote:2. Cant find the sensorwidth in the camera tag.
thats because i removed it ;)
use sensor width in the c4d camera instead.
tungee wrote:3. When i start a mat preview, i get always the diffuse white preview.
very strange... ... try deleting the whole cindigo folder (and all other copies of it) and reinstall.
tungee wrote:4. Physical sun with meshlight dont work, alltough i increase the power of the meshlight to the extreme. the meshlight is always rendered black.
try setting scene scale to sth appropiate. there was a whole topic about it... LINK
tungee wrote:5. Linear tonemapping results always in black screen(alltough i pushed it to the max).
ill have a look if theres a bug in cindigo. btw, you can go further than just 10. type the value by hand.
tungee wrote:and some requests:

6.Tiff-export
i believe its not possible.
tungee wrote:7.Fbm Procedurals
trying to work it out nicely.
tungee wrote:I also have questions about the use of displacement and subdivision.
can someone could share a scene ?
ill make an example for you.

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tungee
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Post by tungee » Fri Jul 04, 2008 6:13 am

Thanx fused for your fast reply :)
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fused
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Post by fused » Fri Jul 04, 2008 6:23 am

heres the scene. hope it explains everything :)

edit: about the linear tonemapping. i couldnt get any results, too - must be an indigo bug or so. it gets exported just fine.
Attachments
displacementscene.zip
(524.64 KiB) Downloaded 290 times
Last edited by fused on Fri Jul 04, 2008 6:31 am, edited 1 time in total.

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tungee
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Post by tungee » Fri Jul 04, 2008 6:30 am

Top!
Dankeschön(thank you ,Gracie etc...) :o
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fused
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Post by fused » Fri Jul 04, 2008 6:36 am

updated with bugfix, shouldnt crash anymore!

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Post by fused » Fri Jul 04, 2008 6:42 am

ZomB wrote:Bugs

1) Cindigo Tags on Primitives like HyperNURBS" that collapse to an null_object on 2meshConvertion get ignored, here an >example file<

2) The Diffuse Transmitter material only have a Texture Exponent in Cindigo, that exports as Texture Exponent AND Gamma value. A separated Gamma setting is needed here...

3) Dermis & Epidermis are both exported having a precedence of 10, but Dermis should have a higher precedence than Epidermis or the rendered results are ultra slow and fu**ed up.
So let the user change the precedence and use a default of 11 for dermis and 10 for Epidermis.

4) For Background light Peak no values can be chosen.



Feature Request

a) For phong materials using NK data, gamma don't get exported... Or even isn't needed/supported by Indigo.

c) The Diffuse/Bump/Exponent Settings and the "Texture Exponent" should be only visible if a texture is aplied to the material.

d) Texture emitters always get exported with gamma of 2.2. Maybe they should take the gamma of the material that is used as basis. A gamma slider available in the light tag, only in such combinations, would work too...

e) Maybe the Number Clamping in the GUI can somehow be workaround?!

f) If possible, the implementation of multiple UVW Tags recognition would be nice, so different materials on a single mash can be mapped also different (very useful if you are a BodyPaint n00b like me :Wink: )
hey zomb!

thank you! ill see what i can do about these. the others i removes are not that important...

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pixie
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Post by pixie » Fri Jul 04, 2008 6:52 am

:( I keep getting 'the transformation is no invertible' errors, and my scenes are as simple as a few mesh lights and some balls.. it's really hard to keep on when I constantly get these kind of errors on such simply scenes.. :(

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Post by fused » Fri Jul 04, 2008 6:53 am

damn... i thought i finally fixed that... can you please send me the scene?

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pixie
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Post by pixie » Fri Jul 04, 2008 7:52 am

fused wrote:damn... i thought i finally fixed that... can you please send me the scene?
ok
Attachments
instances.zip
scene 2
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fused.zip
scene
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fused
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Post by fused » Fri Jul 04, 2008 4:40 pm

i actually would need the c4d scene :)

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mrmoose
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Post by mrmoose » Fri Jul 04, 2008 9:33 pm

fused wrote:found the mistake. will fix it and upload a new version in ~10-15 minutes!

edit: camox, youve got another pm, pls test it!
fused, you are the best, now it works!!! :wink:

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pixie
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Post by pixie » Sat Jul 05, 2008 12:00 am

:oops:

This is way odd I'm sending a scene and you'll check that there's no actual change in geometry only in some indigo objects, yet one work and other doesn't...
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work.c4d.zip
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Last edited by pixie on Sat Jul 05, 2008 7:05 am, edited 1 time in total.

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pixie
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Post by pixie » Sat Jul 05, 2008 2:49 am

I think it has to do with global scale. I use mm and somehow it affects the inner calculations...

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