Get feedback from others on your works in progress
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eensfufzich
- Posts: 11
- Joined: Fri Nov 30, 2007 8:05 pm
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by eensfufzich » Wed Dec 19, 2007 1:36 am
Hello indigoboys n indigogirls:)
On "fused" recommendation, i would like to show you my latest indigotests. modeling in cinema4d, export with cindigo 1.0.1(by the way, thanx again fused:)), rendering with indigo 1.03. Every pic rendered overnight, at least about 8h per pic on my core2duoE6400. In the boxroom i attempted using ies-files within indigo. For lighting i used blackbody-emitters. Finaly, i used violet for tonemapping and glares. c&c welcome
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Attachments
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- BOXROOM
- boxroom.jpg (169.03 KiB) Viewed 7750 times
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- TESTCHAMBER01
- room01.jpg (113.66 KiB) Viewed 7750 times
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- TESTCHAMBER02
- room02.jpg (75.66 KiB) Viewed 7750 times
Q6600 3GB
WinXP
C4D R9,PS6,
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Stur
- Posts: 594
- Joined: Fri Nov 10, 2006 11:52 pm
- Location: Nancy, France
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by Stur » Wed Dec 19, 2007 2:12 am
Hi and welcome !
Very cool tests, I like it.
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BbB
- Posts: 1996
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- Location: Berlin
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by BbB » Wed Dec 19, 2007 2:12 am
I really like those. But they deserve longer cooking.
How did you do the candle flames? Models? Maps?
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jeffr
- Posts: 120
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by jeffr » Wed Dec 19, 2007 4:15 am
Now that we've seen the photos when are you going to post the renders? Indigo is one fantastic renderer

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eensfufzich
- Posts: 11
- Joined: Fri Nov 30, 2007 8:05 pm
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by eensfufzich » Wed Dec 19, 2007 5:06 am
yes, it need to cook longer, but for testing reasons it have to suffice. i need to do some changes, after that i will render them again. the candles are modeled. I am glad to hear you like it:) yeap, indigo is funtastic
Q6600 3GB
WinXP
C4D R9,PS6,
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Zom-B

- Posts: 4701
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by Zom-B » Wed Dec 19, 2007 5:57 am
Nice work 1.50 and welcome to the Forum
Disabling Hybrid mode for interiors can maybe (!?) help to kill the noise faster.
Maybe your planks on the ground need the Bump value reduced... you can also try to use your bump texture for exponent maping (=> Glanzlichkanal in C4D).
polygonmanufaktur.de
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FakeShamus
- Posts: 512
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by FakeShamus » Wed Dec 19, 2007 6:12 am
I really like the skewed camera angle of the first 2.
that second one achieves a lot compositionally with a relatively simple scene.
really good.
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Kram1032
- Posts: 6649
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- Location: Austria near Vienna
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by Kram1032 » Wed Dec 19, 2007 7:17 am
very nice first renders

The camera angle is quite interesting, in all of them.
Though, the last one maybe is a bit empty...
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eensfufzich
- Posts: 11
- Joined: Fri Nov 30, 2007 8:05 pm
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by eensfufzich » Sat Dec 22, 2007 3:02 am
HybridMode is already disabled, thanx for your hint concerning the exponent maping.i will give it a try during feasts-enough time for extended rendering.
Q6600 3GB
WinXP
C4D R9,PS6,
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