displacement test (final)
Thanks guys. Yep, the joint problem is definitely down to the map. For some strange subliminal reason I've picked two groutless walls. Guess it's because they displace well (the rest very much depend on the colour of the grout). Luckily, the Arroway stone textures are in the post.
I'm cooking a proper interior right now, using masses of displacement and your modifier stack trick, CTZn. Will post tomorrow (sadly no IES lights as 1.0.4 and 1.0.3 are crashing on me with this scene).
B
I'm cooking a proper interior right now, using masses of displacement and your modifier stack trick, CTZn. Will post tomorrow (sadly no IES lights as 1.0.4 and 1.0.3 are crashing on me with this scene).
B
Morning! Here's what I found in the oven. The chair in the foreground is flying, so is the carpet. The break between the brick wall and the ceiling is implausible, the brushed steel on the hi-fi doesn't work, and I think the flowers are possibly a tiny bit small.
I'm cooking a higher-resolution image now with all these corrected (apart from the flowers, which I noticed too late). Any additional suggestion welcome.
As for the displacement, don't try this at home. The scene is 650,000 pixels which is a big but actually not that big. First Blender stubbornly refused to export, giving me mem errors. I have to break carpet and wall into tiny little objects for them to go through Blender.
Then it was Indigo that was unhappy. Both 1.0.3 and 1.0.4 refused to render the image and I had to drop the HDR and the IES lights and feed it to Indigo 64bits, which will eat about anything.
(PS: I've added a view of a low-poly amaryllis bouquet I did yesterday to add to my prop collection.)
I'm cooking a higher-resolution image now with all these corrected (apart from the flowers, which I noticed too late). Any additional suggestion welcome.
As for the displacement, don't try this at home. The scene is 650,000 pixels which is a big but actually not that big. First Blender stubbornly refused to export, giving me mem errors. I have to break carpet and wall into tiny little objects for them to go through Blender.
Then it was Indigo that was unhappy. Both 1.0.3 and 1.0.4 refused to render the image and I had to drop the HDR and the IES lights and feed it to Indigo 64bits, which will eat about anything.
(PS: I've added a view of a low-poly amaryllis bouquet I did yesterday to add to my prop collection.)
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- Bloom.JPG (52.34 KiB) Viewed 8220 times
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- DisplacedWall.jpg (393.22 KiB) Viewed 8220 times
Monsieur Benoit. If you don't become an incredibly rich and successful 3D artist, it will be a travesty. All of your work is incredible. If you want to work for free, come work for me 
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
You know it, BbB. Once it's work, it stops being fun! lol
But, still, I really hope you make a successful career out of it. You deserve it with that amount of talent.
But, still, I really hope you make a successful career out of it. You deserve it with that amount of talent.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
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