displacement test (final)

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BbB
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Post by BbB » Thu Dec 13, 2007 7:53 pm

Here's one last test in this series. This one uses a 16bit displacement map generated in Crazy Bump as well as a normal bump map for the smaller details. I think this is probably the best solution.
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Embryo.jpg
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Stur
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Post by Stur » Fri Dec 14, 2007 12:25 am

Damn it looks good !

BbB
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Post by BbB » Fri Dec 14, 2007 12:45 am

Yeah I think this one works better than the other two. I'm going to try and use it in a better environment. See what I can do with it...

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Kram1032
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Post by Kram1032 » Fri Dec 14, 2007 5:36 am

Very very nice :D
Good to know, that 16bit maps work indeed :)

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CTZn
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Post by CTZn » Fri Dec 14, 2007 11:44 am

Fine stuff !

I pretty much agree with the no-joint crit, there is some cold coming from these black interstices... apart that I've got the usual "top-notch" sensation ;)
obsolete asset

BbB
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Post by BbB » Fri Dec 14, 2007 12:57 pm

Thanks guys. Yep, the joint problem is definitely down to the map. For some strange subliminal reason I've picked two groutless walls. Guess it's because they displace well (the rest very much depend on the colour of the grout). Luckily, the Arroway stone textures are in the post.

I'm cooking a proper interior right now, using masses of displacement and your modifier stack trick, CTZn. Will post tomorrow (sadly no IES lights as 1.0.4 and 1.0.3 are crashing on me with this scene).

B

BbB
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Post by BbB » Fri Dec 14, 2007 8:47 pm

Morning! Here's what I found in the oven. The chair in the foreground is flying, so is the carpet. The break between the brick wall and the ceiling is implausible, the brushed steel on the hi-fi doesn't work, and I think the flowers are possibly a tiny bit small.
I'm cooking a higher-resolution image now with all these corrected (apart from the flowers, which I noticed too late). Any additional suggestion welcome.
As for the displacement, don't try this at home. The scene is 650,000 pixels which is a big but actually not that big. First Blender stubbornly refused to export, giving me mem errors. I have to break carpet and wall into tiny little objects for them to go through Blender.
Then it was Indigo that was unhappy. Both 1.0.3 and 1.0.4 refused to render the image and I had to drop the HDR and the IES lights and feed it to Indigo 64bits, which will eat about anything.
(PS: I've added a view of a low-poly amaryllis bouquet I did yesterday to add to my prop collection.)
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Bloom.JPG
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DisplacedWall.jpg
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DaveC
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Post by DaveC » Fri Dec 14, 2007 8:52 pm

Monsieur Benoit. If you don't become an incredibly rich and successful 3D artist, it will be a travesty. All of your work is incredible. If you want to work for free, come work for me ;)
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

BbB
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Post by BbB » Fri Dec 14, 2007 9:02 pm

Hey Dave. Cheers mate. Somehow I have this strange feeling that it will all start being a gigantic pain in the ass once it becomes a job :lol:

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DaveC
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Post by DaveC » Fri Dec 14, 2007 9:04 pm

You know it, BbB. Once it's work, it stops being fun! lol

But, still, I really hope you make a successful career out of it. You deserve it with that amount of talent.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

Vanessa07
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Post by Vanessa07 » Fri Dec 14, 2007 10:48 pm

So nice renders, Great Job :shock: :shock:

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zsouthboy
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Post by zsouthboy » Sat Dec 15, 2007 3:50 am

<UT announcer voice>
HOOOLY SHIT-it-it-it(echo)
</voice>

BbB: :O :O :O

The carpet looks awesome. The scene (yeah, the floaty objects are an easy fix) looks AMAZING.

BbB
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Post by BbB » Sat Dec 15, 2007 4:28 am

Vanessa07
zsouthboy
Cheers guys. I've fixed these issues and currently re-rendering. I'm also going to try something I've been thinking about to work around the memory limitations of 1.0.4 and 1.0.3. Will keep you posted.

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Kram1032
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Post by Kram1032 » Sat Dec 15, 2007 5:41 am

Amazing, as always! :D
I like the hover-carpet :) Do you by any chance know Aladdin, personally? xD

BbB
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Post by BbB » Sat Dec 15, 2007 9:38 pm

OK. Here's my final try. With IES and HDRI. I wont't be touching this again.
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DisplaceFinalSmall.jpg
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