Indigo v1.0.2
right then givers
...
now I have been trying to raise these conical dust lines and I cant seem to get them to show
in this doodle (which I have downsized here - hence the jaggies) I expected to create cones as I sketched in here in white for each light...
there are obviously IES cones made intersecting on the orange wall but no dust effect in the atmosphere
so I ask again if this is possible or am I just not doing this well - incorrect settings/ situation
now I have been trying to raise these conical dust lines and I cant seem to get them to show
in this doodle (which I have downsized here - hence the jaggies) I expected to create cones as I sketched in here in white for each light...
there are obviously IES cones made intersecting on the orange wall but no dust effect in the atmosphere
so I ask again if this is possible or am I just not doing this well - incorrect settings/ situation
- Attachments
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- IES test.jpg (22.15 KiB) Viewed 5928 times
Ah sorry I miss-read what you said. I would guess you just need to crank the scattering up a notch or three until they start to show up.
Here's an example known working dusty atmosphere material to check yours against in case there is actually something mis-configured in the mat (expects realistic scene scale):
Hope that helps 
Here's an example known working dusty atmosphere material to check yours against in case there is actually something mis-configured in the mat (expects realistic scene scale):
Code: Select all
<medium>
<name>Atmosphere</name>
<precedence>2</precedence>
<basic>
<ior>1</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0 0 0</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>0.05</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Atmosphere</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>Atmosphere</internal_medium_name>
</specular>
</material>
yay found time this evening..
and got it functioning
partly my script fault
made the lamp meshes a little bigger too..
for posterity this its an sss value of 0.01 which is a little strong I think
0.0075 would be better
the obvious thing is I think that despite the uniformly smoky atmosphere the light follows the ies distribution so there is no scattering for the first 300mm or so - at least with this pfofile -which is somewhat wrong I think
I wonder too about having no real way to control the light output other than making somewhat crude adjustments with with camera exposure etc...
anyway thanks for the assistance
and got it functioning
made the lamp meshes a little bigger too..
for posterity this its an sss value of 0.01 which is a little strong I think
0.0075 would be better
the obvious thing is I think that despite the uniformly smoky atmosphere the light follows the ies distribution so there is no scattering for the first 300mm or so - at least with this pfofile -which is somewhat wrong I think
I wonder too about having no real way to control the light output other than making somewhat crude adjustments with with camera exposure etc...
anyway thanks for the assistance
- Attachments
-
- im1195972806.png (449.73 KiB) Viewed 5772 times
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