Also your last cgsphere looks great! I prefer the right one
CoolColJ's test pics thread
fixed the water model issue, but it looks strange now.... I think I need more polys in my water. 16,000 polys currently
and Sketchup is already choking when I try to do anything with this water
and Sketchup is already choking when I try to do anything with this water
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Last edited by CoolColJ on Mon Sep 10, 2007 5:32 am, edited 1 time in total.
yeah probably is...only way around that is up the poly counts...
changing the smoothing angles in Sketchup didn't help
I tried creating a high poly water model, 250,000+ polys, and it exported and rendered ok out of C4D with Cindigo, takes a while. Lush caustics! More like ocean water though, but rendered really slowly...
The bottom row of the pic is the poly reduced version at 55,000+ polys, which should look similar apart from the first render having a black absorbtion so it renders with more detail. Low poly version rendered 4 times faster! There are some flipped normals, I think, with the black areas, but the water model is quite angular, and arcs over on the crests.
The white parts on the surface, I don't know what they are, but they look like water foam. And the white artifacts adds to the look
They could be caustics refracting from the bottom as the water is totally clear.
I'll try and create a 32,000 poly water and export it out to Sketchup and see how it goes.
changing the smoothing angles in Sketchup didn't help
I tried creating a high poly water model, 250,000+ polys, and it exported and rendered ok out of C4D with Cindigo, takes a while. Lush caustics! More like ocean water though, but rendered really slowly...
The bottom row of the pic is the poly reduced version at 55,000+ polys, which should look similar apart from the first render having a black absorbtion so it renders with more detail. Low poly version rendered 4 times faster! There are some flipped normals, I think, with the black areas, but the water model is quite angular, and arcs over on the crests.
The white parts on the surface, I don't know what they are, but they look like water foam. And the white artifacts adds to the look
They could be caustics refracting from the bottom as the water is totally clear.
I'll try and create a 32,000 poly water and export it out to Sketchup and see how it goes.
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- Water.JPG (177.86 KiB) Viewed 3753 times
hey thanks guys - I'm surprised how well it turned out as well!
Definitely turning it into a proper scene later on
well C4d reports it as 256,000+ polys, but sometimes it reads as 500,000+ triangles...when I export it out to the fry demo, that's what it says as well.
I'm really surprised how fast the Fry demo renders a similar scene!
Way faster than Indigo, I'll post the Fry result in my Fry demo thread later on...seems to be 3 times faster and Maxwell doesn't even render it properly.... But I prefer the finely detailed Indigo result though, just wish it had Fry's speed
Kram - I'm still trying to figure out how to create a bump map from the high poly object myself. Is there some program you can use to load both models into to create a difference bump map or something? Maybe I can do it Silo
Definitely turning it into a proper scene later on
well C4d reports it as 256,000+ polys, but sometimes it reads as 500,000+ triangles...when I export it out to the fry demo, that's what it says as well.
I'm really surprised how fast the Fry demo renders a similar scene!
Way faster than Indigo, I'll post the Fry result in my Fry demo thread later on...seems to be 3 times faster and Maxwell doesn't even render it properly.... But I prefer the finely detailed Indigo result though, just wish it had Fry's speed
Kram - I'm still trying to figure out how to create a bump map from the high poly object myself. Is there some program you can use to load both models into to create a difference bump map or something? Maybe I can do it Silo
Last edited by CoolColJ on Tue Sep 11, 2007 1:12 pm, edited 1 time in total.
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