Show off your final renders
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Sebastian
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by Sebastian » Wed Sep 05, 2007 1:10 am
Here is a little test I did with Indigo and Blender which shows a faked-M-Blur Image.

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- FakeMBlur.jpg (318.36 KiB) Viewed 15262 times
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OnoSendai

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by OnoSendai » Wed Sep 05, 2007 1:18 am
Cool, can you tell us how you did it?
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Stur
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by Stur » Wed Sep 05, 2007 1:19 am
A little bit noisy but interesting.
Did you overlap two pictures ?
(Bullets' casing usually stay in the gun though
)
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Sebastian
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by Sebastian » Wed Sep 05, 2007 3:00 am
A little bit noisy but interesting.
Did you overlap two pictures ?
Yes that's it ^^
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OnoSendai

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by OnoSendai » Wed Sep 05, 2007 3:08 am
You should try overlapping like 10 images

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Kram1032
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by Kram1032 » Wed Sep 05, 2007 3:31 am
yeah, then, you get a less "ghostish" look
blender overlaps 16 pics, as far as I know ^^ - your transparency needs to in/decrease logarithmically or exponentially, for sure^^ - but as a start, linear overlay, should be fine

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OnoSendai

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by OnoSendai » Wed Sep 05, 2007 3:41 am
Actually each individual image should be equally weighted.
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Kram1032
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by Kram1032 » Wed Sep 05, 2007 3:48 am
really? shouldn't there be a fadeoff, from longer in the past lighting? that should be slightly darker and less visible than later rays that hit the camera.... !?
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OnoSendai

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by OnoSendai » Wed Sep 05, 2007 4:18 am
no.
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CTZn
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by CTZn » Wed Sep 05, 2007 4:32 am
Excellent Idea !!!
Well the fade off impression is created only by superposing images, they are more opaque where the object overlaps.
Wow !!!
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Insquall
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by Insquall » Wed Sep 05, 2007 5:34 am
if the overlapped images were HDR that would be awesome.
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Nortmobile
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by Nortmobile » Wed Sep 05, 2007 5:47 am
That's an interesting technique. Hello Sebastian, I will be your thread jacker for today! I have a blender question that really has nothing to do with indigo. How did you make the wall? Is it just an object array? I'm trying to do something similar with a solid body simulation, which I will then render in indigo, but I can't seem to setup the scene correctly. Sorry, I know this isn't the best place for this question.
I've create a thread in the Off-Topic forum
Blender rigid body simulation with a relatively confusing explanation of what I'm trying to do.
Last edited by
Nortmobile on Wed Sep 05, 2007 7:08 am, edited 1 time in total.
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CTZn
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by CTZn » Wed Sep 05, 2007 6:21 am
Maya user here, but at the beginning of the sim there must be a gap between tiles, or the solver cant do its job, hope that helps.
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BbB
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by BbB » Wed Sep 05, 2007 9:51 am
Funny, but the overlapping gives your image this Maxwell, soft-edged look...
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