Fake M-BLUR

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Sebastian
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Fake M-BLUR

Post by Sebastian » Wed Sep 05, 2007 1:10 am

Here is a little test I did with Indigo and Blender which shows a faked-M-Blur Image.

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OnoSendai
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Post by OnoSendai » Wed Sep 05, 2007 1:18 am

Cool, can you tell us how you did it?

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Stur
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Post by Stur » Wed Sep 05, 2007 1:19 am

A little bit noisy but interesting.
Did you overlap two pictures ?



(Bullets' casing usually stay in the gun though :P )

oogsnoepje
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Post by oogsnoepje » Wed Sep 05, 2007 2:17 am

I see ghost blocks :shock:

Sebastian
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Post by Sebastian » Wed Sep 05, 2007 3:00 am

A little bit noisy but interesting.
Did you overlap two pictures ?
Yes that's it ^^

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OnoSendai
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Post by OnoSendai » Wed Sep 05, 2007 3:08 am

You should try overlapping like 10 images :)

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Kram1032
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Post by Kram1032 » Wed Sep 05, 2007 3:31 am

yeah, then, you get a less "ghostish" look :)

blender overlaps 16 pics, as far as I know ^^ - your transparency needs to in/decrease logarithmically or exponentially, for sure^^ - but as a start, linear overlay, should be fine :)

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OnoSendai
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Post by OnoSendai » Wed Sep 05, 2007 3:41 am

Actually each individual image should be equally weighted.

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Kram1032
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Post by Kram1032 » Wed Sep 05, 2007 3:48 am

really? shouldn't there be a fadeoff, from longer in the past lighting? that should be slightly darker and less visible than later rays that hit the camera.... !?

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OnoSendai
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Post by OnoSendai » Wed Sep 05, 2007 4:18 am

no.

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CTZn
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Post by CTZn » Wed Sep 05, 2007 4:32 am

Excellent Idea !!!

Well the fade off impression is created only by superposing images, they are more opaque where the object overlaps.

Wow !!!
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Insquall
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Post by Insquall » Wed Sep 05, 2007 5:34 am

if the overlapped images were HDR that would be awesome.

Nortmobile
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Post by Nortmobile » Wed Sep 05, 2007 5:47 am

That's an interesting technique. Hello Sebastian, I will be your thread jacker for today! I have a blender question that really has nothing to do with indigo. How did you make the wall? Is it just an object array? I'm trying to do something similar with a solid body simulation, which I will then render in indigo, but I can't seem to setup the scene correctly. Sorry, I know this isn't the best place for this question.

I've create a thread in the Off-Topic forum Blender rigid body simulation with a relatively confusing explanation of what I'm trying to do.
Last edited by Nortmobile on Wed Sep 05, 2007 7:08 am, edited 1 time in total.

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CTZn
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Post by CTZn » Wed Sep 05, 2007 6:21 am

Maya user here, but at the beginning of the sim there must be a gap between tiles, or the solver cant do its job, hope that helps.
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BbB
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Post by BbB » Wed Sep 05, 2007 9:51 am

Funny, but the overlapping gives your image this Maxwell, soft-edged look...

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