Blendigo Solidworks variant
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<heavy sigh>
well here it is again then for those that missed it the first time around or think they need this one especially
> Slobodan - I use SW05 I am not sure if the colour assignments are the same in 07 but I would suppose so.
I see someone is looking to code to the SW api - good luck with that
EDIT: removed see later post for update
well here it is again then for those that missed it the first time around or think they need this one especially

> Slobodan - I use SW05 I am not sure if the colour assignments are the same in 07 but I would suppose so.
I see someone is looking to code to the SW api - good luck with that

EDIT: removed see later post for update
Last edited by Big Fan on Sun Jul 22, 2007 7:34 pm, edited 1 time in total.
i use SW and i am very excited about the possibility of actually getting a good render out of it. "Photoworks sucks".
please continue your work.
the only problem i have is; i have no idea how to get your files to work with SW.?!
please post instructions or procedures and i would be happy to give you more feedback than you can handle. 
please continue your work.
the only problem i have is; i have no idea how to get your files to work with SW.?!


>Macrob
Solidworks is an expensive 3d CAD program for engineers.
(see www.solidworks.com if you are interested)
If you dont have it I would use/follow another Blendigo version.
I just made this version to assist with importing CAD models to Blender.
>xrok1
Briefly - I can do this properly some time if there are other users besides just 2 of us
I assume you have some reasonable understanding of Blender and Indigo already
1. apply standard materials to your SW parts in SW eg aisi 304 or whatever
2. export your assembly from SW to a convenient folder as vrml (.wrl)-use individual files option.Close SW
3. start up the studio blend supplied and alt P on the right most script
4. click on 'Solidworks' option in the corner
5. using the selector search for your folder containing the vrml files
6. hit import button - all the vrml files of your parts in that folder should be imported with an edgesplit modifier ( ie sharp normals taken care of) to the scene on the left -although with the scale and position it might not show in the camera view yet ,and an appropriate .nk file substituted for the SW material. The .nk files I provided are just a convenient hack at the moment
7.after import you will need to scale reposition your imported parts to your preference/requirements.
8.you also may need to move lights etc to suit
9.there are various somewhat crude studio fittings options set on layers (alt P on the middle script window for a manager with layer names giving hints) but if you just use the default situation when you open the blend you will see 2 emitter planes above to provide lighting
10.switch back to the Blendigo materials panel using the 'Solidworks' button
11. make any changes you like to the part's exponent (glossiness) parameters and set the exporter options you want in the panels below - not forgetting the Environment setting to lit by emitters in this case and then start your Indigo render..
hope that helps to get you going and I didnt miss anything - if not perhaps I can do a Wink .swf or something
Solidworks is an expensive 3d CAD program for engineers.
(see www.solidworks.com if you are interested)
If you dont have it I would use/follow another Blendigo version.
I just made this version to assist with importing CAD models to Blender.
>xrok1
Briefly - I can do this properly some time if there are other users besides just 2 of us

1. apply standard materials to your SW parts in SW eg aisi 304 or whatever
2. export your assembly from SW to a convenient folder as vrml (.wrl)-use individual files option.Close SW
3. start up the studio blend supplied and alt P on the right most script
4. click on 'Solidworks' option in the corner
5. using the selector search for your folder containing the vrml files
6. hit import button - all the vrml files of your parts in that folder should be imported with an edgesplit modifier ( ie sharp normals taken care of) to the scene on the left -although with the scale and position it might not show in the camera view yet ,and an appropriate .nk file substituted for the SW material. The .nk files I provided are just a convenient hack at the moment
7.after import you will need to scale reposition your imported parts to your preference/requirements.
8.you also may need to move lights etc to suit
9.there are various somewhat crude studio fittings options set on layers (alt P on the middle script window for a manager with layer names giving hints) but if you just use the default situation when you open the blend you will see 2 emitter planes above to provide lighting
10.switch back to the Blendigo materials panel using the 'Solidworks' button
11. make any changes you like to the part's exponent (glossiness) parameters and set the exporter options you want in the panels below - not forgetting the Environment setting to lit by emitters in this case and then start your Indigo render..
hope that helps to get you going and I didnt miss anything - if not perhaps I can do a Wink .swf or something

My progress so far, with the direct from Solidworks exporter I'm working on, is that I'm exporting the models ok now. I still have to get the camera info, setting up of materials and the lights.
I'll keep you posted.
If I can get this set up right Indigo will have a much bigger following of Solidworks users than the few of us who are here now.
I'll keep you posted.
If I can get this set up right Indigo will have a much bigger following of Solidworks users than the few of us who are here now.

jeffr,
that would be a blessing. even with bigfan's apparently awsome step by step i'm still lost due to my lack of familiarity with blender. i get to the "alt P" part and i get "python script error" i click and it highlights "import os". I'm not even sure if i have the .blend and the .hk files in the right place?
that would be a blessing. even with bigfan's apparently awsome step by step i'm still lost due to my lack of familiarity with blender. i get to the "alt P" part and i get "python script error" i click and it highlights "import os". I'm not even sure if i have the .blend and the .hk files in the right place?
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