Blendigo Solidworks variant

Announcements, requests and support regarding the Blender Indigo export script
StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Wed May 23, 2007 2:16 am

that last one looks pro. put a fill light behind the camera and to the right to catch some reflections off that prop blade. otherwise, great lighting and a real cool looking scene!
render it hires and noisefree.

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Mon Jun 04, 2007 9:59 am

hmmm well getting on to 70 downloads and no comments about it...
should I continue refining this or is there no actual SW user out there besides me?
only curious window shoppers perhaps?

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Tue Jun 05, 2007 11:23 am

ok well truly weird..
no one needs this other than me so I'll remove it
I have no idea why 70 people download stuff they dont have a use for

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Jun 06, 2007 6:06 am

'cause the other options are nice? :)

Big Fan
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Location: Nelson NZ

Post by Big Fan » Wed Jun 06, 2007 9:43 am

huh? what 'other options' ???

paulo_gomes
Posts: 48
Joined: Wed Sep 27, 2006 10:28 am

Post by paulo_gomes » Wed Jun 06, 2007 10:23 am

i dont use solidworks, but your script has the update for the difffuse transmitters. can you please put it back on?

Slobodan
Posts: 59
Joined: Fri Dec 01, 2006 2:19 pm
Location: TORONTO, CANADA

Post by Slobodan » Sat Jun 09, 2007 1:38 pm

Big fan,

Can you post your script again??
I'm solidworks user and would like to try it. I'm using 2007

Thanks,

Slobodan

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Jun 12, 2007 3:49 am

the other options are the other features.
as SmartD's and zuegs' Versions also have... but maybe, yours was found first ;)

Big Fan
Posts: 745
Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Tue Jun 12, 2007 11:59 am

<heavy sigh>
well here it is again then for those that missed it the first time around or think they need this one especially :roll:

> Slobodan - I use SW05 I am not sure if the colour assignments are the same in 07 but I would suppose so.

I see someone is looking to code to the SW api - good luck with that :wink:

EDIT: removed see later post for update
Last edited by Big Fan on Sun Jul 22, 2007 7:34 pm, edited 1 time in total.

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xrok1
Posts: 287
Joined: Wed Jun 13, 2007 11:26 am

Post by xrok1 » Fri Jun 15, 2007 6:18 pm

i use SW and i am very excited about the possibility of actually getting a good render out of it. "Photoworks sucks".

please continue your work.

the only problem i have is; i have no idea how to get your files to work with SW.?! :? please post instructions or procedures and i would be happy to give you more feedback than you can handle. :lol:

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Macrob
Posts: 289
Joined: Sat Feb 24, 2007 9:55 am

Post by Macrob » Sat Jun 16, 2007 5:33 am

Hi! I use the blendigo-solidworks too (with blender), but I have no idea what solidwork means. Is it another programm (?). Why can I use it with blender then(?) :oops:

Big Fan
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Joined: Tue Oct 17, 2006 9:37 am
Location: Nelson NZ

Post by Big Fan » Sat Jun 16, 2007 11:20 am

>Macrob
Solidworks is an expensive 3d CAD program for engineers.
(see www.solidworks.com if you are interested)
If you dont have it I would use/follow another Blendigo version.
I just made this version to assist with importing CAD models to Blender.

>xrok1
Briefly - I can do this properly some time if there are other users besides just 2 of us :roll: I assume you have some reasonable understanding of Blender and Indigo already
1. apply standard materials to your SW parts in SW eg aisi 304 or whatever
2. export your assembly from SW to a convenient folder as vrml (.wrl)-use individual files option.Close SW
3. start up the studio blend supplied and alt P on the right most script
4. click on 'Solidworks' option in the corner
5. using the selector search for your folder containing the vrml files
6. hit import button - all the vrml files of your parts in that folder should be imported with an edgesplit modifier ( ie sharp normals taken care of) to the scene on the left -although with the scale and position it might not show in the camera view yet ,and an appropriate .nk file substituted for the SW material. The .nk files I provided are just a convenient hack at the moment
7.after import you will need to scale reposition your imported parts to your preference/requirements.
8.you also may need to move lights etc to suit
9.there are various somewhat crude studio fittings options set on layers (alt P on the middle script window for a manager with layer names giving hints) but if you just use the default situation when you open the blend you will see 2 emitter planes above to provide lighting
10.switch back to the Blendigo materials panel using the 'Solidworks' button
11. make any changes you like to the part's exponent (glossiness) parameters and set the exporter options you want in the panels below - not forgetting the Environment setting to lit by emitters in this case and then start your Indigo render..

hope that helps to get you going and I didnt miss anything - if not perhaps I can do a Wink .swf or something :wink:

Slobodan
Posts: 59
Joined: Fri Dec 01, 2006 2:19 pm
Location: TORONTO, CANADA

Post by Slobodan » Mon Jun 18, 2007 12:26 pm

Thanks Big Fan...

jeffr
Posts: 120
Joined: Sun Jan 28, 2007 2:08 pm

Post by jeffr » Wed Jun 20, 2007 3:25 am

My progress so far, with the direct from Solidworks exporter I'm working on, is that I'm exporting the models ok now. I still have to get the camera info, setting up of materials and the lights.
I'll keep you posted.
If I can get this set up right Indigo will have a much bigger following of Solidworks users than the few of us who are here now. :D

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xrok1
Posts: 287
Joined: Wed Jun 13, 2007 11:26 am

Post by xrok1 » Wed Jun 20, 2007 3:16 pm

jeffr,

that would be a blessing. even with bigfan's apparently awsome step by step i'm still lost due to my lack of familiarity with blender. i get to the "alt P" part and i get "python script error" i click and it highlights "import os". I'm not even sure if i have the .blend and the .hk files in the right place?

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