DEV-thread - Blendigo v0.7 - material-editor-exporter

Announcements, requests and support regarding the Blender Indigo export script
Big Fan
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Post by Big Fan » Tue May 01, 2007 8:57 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:39 am, edited 1 time in total.

zuegs
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Post by zuegs » Tue May 01, 2007 9:47 am

:lol: :lol:
don't take it too hard BIG FAN :wink: the problem is that there is never a program that fullfill all tastes of all users. Also sometimes it needs some time to see all advantages and disadvantages of a change. I've many times added new stuff and removed or rechanged it some times later :roll: .
There are many peoples working with blendigo and i think they are quite happy with it :roll: (i hope :lol: )
btw. i'am also a script-window user :wink:
So, lets move on :twisted: and bring that blendigo to new dimensions 8)

i'am currently working on two things:
- blender to blendigo-material converter (for imported scenes, so most blender materials gets automaticaly converted in a somewhat samelooking indigo-material)
- xml reader that should make it possible to store and load materials to ".igm" files
this two projects will take some time :roll:

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joegiampaoli
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Post by joegiampaoli » Tue May 01, 2007 10:05 am

I guess being a programmer is like being a politician, have to try to satisfy everyone.......and not getting anywhere :P :P :P

Just Kiddin' thx to you guys you have done a hell of a great work!
Joe Giampaoli
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Kram1032
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Post by Kram1032 » Tue May 01, 2007 10:10 am

nope xD

programmers get 50% - 90% agreement,
politicans get 50% - 90 % DISagreement :P

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joegiampaoli
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Post by joegiampaoli » Tue May 01, 2007 10:13 am

:shock: AHHHHHHH :shock:
Joe Giampaoli
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Wedge
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Post by Wedge » Tue May 01, 2007 1:43 pm

Programming for yourself is easy.

Programming for everyone else is tough. It is like authoring a book without being the author. (only one person writes it but everyone thinks it)

Or building a house without making the plans. (again, there is one or a team of builders, but they are not living in it so they have no control how it looks)

Or basically building what everyone wants and not letting any of your tastes change any part of it. :)

Once you learn this you are the master! :)

Did any of that make sense?
Content contained in my posts is for informational purposes only and is used at your own risk.

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SmartDen
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Post by SmartDen » Tue May 01, 2007 8:31 pm

@Big Fan: I find the presets are unuseful. They only take place. It could be better an material importer. The idea with SSS Henyey-Greenstein phase function is very good. I miss this function in Blendigo

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Caronte
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Post by Caronte » Tue May 01, 2007 9:08 pm

SmartDen wrote:@Big Fan: I find the presets are unuseful.
I find it usefull :P

Big Fan
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Post by Big Fan » Tue May 01, 2007 11:29 pm

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:40 am, edited 1 time in total.

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Stur
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Post by Stur » Wed May 02, 2007 5:29 am

BigFan, I think no one expressed disagreement, just a preference about ONE small detail. So, don't take it too hard ;)

But it's true people don't say enough when they're satisfied, so, I'm satisfied with Blendigo. Thank to Zuegs, you, DaveC, and all other contributors.

Now, I discover by reading others' posts that there would be a "script window" ? When I read "Blendigo is now in the Render menu", I just thought It would appear in the "Render menu", on the top.

So, where is that damn "script window" ?

Big Fan
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Post by Big Fan » Wed May 02, 2007 11:00 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:40 am, edited 2 times in total.

neepneep
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Post by neepneep » Wed May 02, 2007 12:28 pm

:idea: handy tip:

If you want to save your Blendigo default settings and materials to start up configured the way you like then just press CTRL-U after setting Blendigo up in a blank scene and that sets the current scene including blendigo settings to the blender default.

:D

BbB
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Post by BbB » Wed May 02, 2007 5:03 pm

My belated two cents here. I concur with DaveC. Having a script window open as a matter of fact is really the best way. Makes material editing completely painless since it allows you to click on objects in the 3D view window and Blendigo automatically loads up the corresponding material. Much faster, in my opinion, than using a blender-to-blendigo material...

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Stur
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Post by Stur » Wed May 02, 2007 7:45 pm

Ok, thx for these tips :)

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Stur
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Post by Stur » Thu May 03, 2007 1:04 am

Suggestion for Blendigo : having the possibilty to enter more than one path in the indigowrapper.conf, and to choose in Blendigo (in a drop down list) which version of Indigo to use.

Exemple of possible indigowrapper.conf:
Indigo V0.7=C:\...\Indigo_07
Indigo V0.8t1=C:\...\Indigo_08_test1

Just an idea I thought usefull.

(edited for small corrections of my english :P )
Last edited by Stur on Thu May 03, 2007 2:29 am, edited 3 times in total.

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