small scenes wip

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drBouvierLeduc
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Post by drBouvierLeduc » Fri Mar 16, 2007 10:07 pm

@Ctzn : I didn't want to spoil the mystery around the author of the trick. Glad to hear it works. And thanks again, btw !

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Kram1032
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Post by Kram1032 » Sat Mar 17, 2007 1:27 am

there are some thing to set in the impot script...
one option says resize an other one says rerotate, but I didn't find laster one in blender 2.43...

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CTZn
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Post by CTZn » Sat Mar 17, 2007 2:14 am

According to what Stur says, lwo is better than obj if you can use it.

@drBouvierLeduc: I never thought you had this intention, I just wanted to claim that myself, that's all :)

Chapeau !

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Whaat
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Post by Whaat » Thu Mar 22, 2007 2:47 am

drBouvierLeduc wrote: Second is a some fabric test :
On the left is a blend material of textured diffuse and gold.
On the right the same with some alpha map.
!
Absolutely beautiful materials! Would you mind sharing the XML for the fabric material and posting the alpha map? I am trying to create realistic curtains and shear fabric materials for use in the new version of SkIndigo with limited success. I don't quite understand your method. Is there no alpha map in the left image? or is it uniform gray? :?: :?:

Whaat

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drBouvierLeduc
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Post by drBouvierLeduc » Mon May 21, 2007 4:17 am

And now, for some resurrected thread :

I'm ashamed, I didn't had time to any 3d stuff recently. All those scenes are still waiting to be finished.
So I thought I could post some small thingies before finishing all that stuff.
So here is a "cafetière" for a start.
Model isn't by me, I found it on www.evermotion.org
I blenderized it, I'll see if I can share it on the Blender Model Repository.
Mmmmmh, I can almost smell the coffee...
With a few things on the table, that scene shouldn't be to hard to complete.
Attachments
cafetiere1b.png
coffee time
cafetiere1b.png (303.83 KiB) Viewed 3839 times

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OnoSendai
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Post by OnoSendai » Mon May 21, 2007 4:27 am

Great, the dr is back! :)

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Kram1032
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Post by Kram1032 » Mon May 21, 2007 4:29 am

yeah!
wb, dr :D
great model :D
I hope. the bmr will be 100% usable soon :D

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CTZn
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Post by CTZn » Mon May 21, 2007 6:35 am

Needs some bevel/chamfer, glad you're back to 3d !
obsolete asset

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drBouvierLeduc
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Post by drBouvierLeduc » Tue May 22, 2007 9:01 am

Hey, thanks for the nice comments !
So, enough with architectural vizualisations for the moment, I've decided to make a real scene, with characters and everything.
I've got a rough idea of the final result at the moment, it will involve strange liquids in bottles, a coffee machine, and lots of living wooden figurines.
Here they are :
Attachments
caf3.jpg
strange liquids
caf3.jpg (22.3 KiB) Viewed 3755 times
caf1.jpg
a wooden toy
caf1.jpg (15.32 KiB) Viewed 3755 times
caf2.jpg
a wooden toy
caf2.jpg (22.31 KiB) Viewed 3755 times

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carbon
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Post by carbon » Tue May 22, 2007 9:04 am

oh, the contents of left bottle looks like coffee

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Kram1032
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Post by Kram1032 » Tue May 22, 2007 9:10 am

I'm curious to see the result 8)
The start point looks good.

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DaveC
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Post by DaveC » Tue May 22, 2007 10:11 am

Those wooden toy renders are indistinguishable from genuine photos. Great work, Doctor :)
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

neepneep
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Post by neepneep » Tue May 22, 2007 10:34 am

"caf2.jpg" REALLY does look like a photo...I would not have been able to tell it was renderered, but the HDR background in the other images give the game away...nonetheless, these are excellent!!

edit: Dr, did you do the modelling?

StompinTom
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Post by StompinTom » Tue May 22, 2007 2:34 pm

top notch stuff, as usual. you never fail to impress! looking forward to seeing those finished!

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Stur
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Post by Stur » Tue May 22, 2007 8:17 pm

It's amazing the realism you get with your materials settings.

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