DEV-thread - Blendigo v0.7 - material-editor-exporter
Thank youBig Fan wrote:ok here is an update for Indigo 08t1
Idea:
Is posible to add an button near the texture path field to copy the Blender texture name/path and paste in the exporter field?
This way we don't need to insert it twice (one for UVmapping + one for Indigo exporter) any more.
Thank you again
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- indigo,jpg.jpg (123.08 KiB) Viewed 3690 times
Sorry about my poor english 
SMALL UPDATE v0.7t7 beta 2c
note: this exporter is deticated for indigo v0.7 (it also works for v0.8t1 but don't support new features - for v0.8t1 you will find exporter versions in this thread too)
whats new:
- material conversion: converts blender material to indigo material if no indigo-material definition is found or the "Conv" button gets pressed
this feature allows users that imports complete scenes to blender to get a first/basic material conversion of all materials. The conversion is done while exporting to indigo, all materials that have not yet a indigo-material assigned gets converted automaticaly. Also theres a "Conv" button in Blendigo where you can convert a single blender-material to a indigo-material.
Note that after import/load of scenes you still need to setup the meshlights to illuminate the scene.
If no bug gets found, i will bring this feature over to latest v0.8t1 exporter.
Hope this gives some help to users that uses blender just as converter-tool to indigo
note: this exporter is deticated for indigo v0.7 (it also works for v0.8t1 but don't support new features - for v0.8t1 you will find exporter versions in this thread too)
whats new:
- material conversion: converts blender material to indigo material if no indigo-material definition is found or the "Conv" button gets pressed
this feature allows users that imports complete scenes to blender to get a first/basic material conversion of all materials. The conversion is done while exporting to indigo, all materials that have not yet a indigo-material assigned gets converted automaticaly. Also theres a "Conv" button in Blendigo where you can convert a single blender-material to a indigo-material.
Note that after import/load of scenes you still need to setup the meshlights to illuminate the scene.
If no bug gets found, i will bring this feature over to latest v0.8t1 exporter.
Hope this gives some help to users that uses blender just as converter-tool to indigo
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mrCarnivore
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
@mrCarnivore: the convertion currently trys to match the blender material ( it's not the same as Wedges material-convertion). The convertion creates diffuse, phong and specular materials with albedo- and bump-textures. It's very basic but a first setup for original blender scenes or imported scenes from other 3d-modeller-apps.
If someone has some suggestions and optimisations for the convertion algos please don't hesitate to tell me
@SmartDen: i've seen that some texture paths get corrupted in some cases, i would be very happy about some workaround / bug fixes
If someone has some suggestions and optimisations for the convertion algos please don't hesitate to tell me
@SmartDen: i've seen that some texture paths get corrupted in some cases, i would be very happy about some workaround / bug fixes
@ tungee:
Your pic still isn't sharp with f-stop 32?
Or do you want to have it blurry?
In that case, DEcrease your f-stop.
MORE Dof means LESS blur, as the depth of field, that you see SHARP, grows
Thx Big Fan and SmartDen
FanDen xD
Your pic still isn't sharp with f-stop 32?
Or do you want to have it blurry?
In that case, DEcrease your f-stop.
MORE Dof means LESS blur, as the depth of field, that you see SHARP, grows
Thx Big Fan and SmartDen
FanDen xD
Last edited by Kram1032 on Sun May 06, 2007 12:33 am, edited 1 time in total.
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