DEV-thread - Blendigo v0.7 - material-editor-exporter

Announcements, requests and support regarding the Blender Indigo export script
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Kram1032
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Post by Kram1032 » Thu May 03, 2007 1:52 am

great idea :D

Big Fan
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Post by Big Fan » Thu May 03, 2007 2:10 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:42 am, edited 1 time in total.

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Kram1032
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Post by Kram1032 » Thu May 03, 2007 2:22 am

great :D

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Caronte
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Post by Caronte » Thu May 03, 2007 4:29 am

Big Fan wrote:ok here is an update for Indigo 08t1
Thank you ;)

Idea:
Is posible to add an button near the texture path field to copy the Blender texture name/path and paste in the exporter field?

This way we don't need to insert it twice (one for UVmapping + one for Indigo exporter) any more.

Thank you again ;)
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Sorry about my poor english ;)

zuegs
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Post by zuegs » Thu May 03, 2007 7:18 am

SMALL UPDATE v0.7t7 beta 2c

note: this exporter is deticated for indigo v0.7 (it also works for v0.8t1 but don't support new features - for v0.8t1 you will find exporter versions in this thread too)

whats new:
- material conversion: converts blender material to indigo material if no indigo-material definition is found or the "Conv" button gets pressed

this feature allows users that imports complete scenes to blender to get a first/basic material conversion of all materials. The conversion is done while exporting to indigo, all materials that have not yet a indigo-material assigned gets converted automaticaly. Also theres a "Conv" button in Blendigo where you can convert a single blender-material to a indigo-material.
Note that after import/load of scenes you still need to setup the meshlights to illuminate the scene.

If no bug gets found, i will bring this feature over to latest v0.8t1 exporter.

Hope this gives some help to users that uses blender just as converter-tool to indigo :roll:

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Kram1032
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Post by Kram1032 » Thu May 03, 2007 9:16 am

@ zuegs: great work :D
@ caronte: to do that, you have to bake the textures to the mesh.

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Caronte
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Post by Caronte » Thu May 03, 2007 9:24 am

Kram1032 wrote:@ caronte: to do that, you have to bake the textures to the mesh.
No, I only need to use this latest exporter :lol:

Thanks :wink:
Sorry about my poor english ;)

Big Fan
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Post by Big Fan » Thu May 03, 2007 9:52 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:43 am, edited 2 times in total.

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SmartDen
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Post by SmartDen » Thu May 03, 2007 10:15 am

The convertion tool is beautiful!
I've made some workaround for relative paths. I hope this work. I'll post it tomorrow

mrCarnivore
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Post by mrCarnivore » Thu May 03, 2007 7:14 pm

How does the conversion work, zeugs? Does it work with the same assumtions as wedges exporter?

Which blender values are converted to which indigo values?

Big Fan
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Post by Big Fan » Thu May 03, 2007 11:21 pm

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 12:43 am, edited 1 time in total.

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tungee
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Post by tungee » Fri May 04, 2007 7:22 am

A lot of thanks guys (ZUEGS AND BIG FAN) :)
GREAT WORK!!!
The exporter is very luxoriuos!









PS:Would it be hard to integrate DOF instead of f-stop ? i mean numeric like indigo xml?

With f-stop till 64 i dont get extreme dof with blendigo.
Music has the right to children!

zuegs
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Post by zuegs » Fri May 04, 2007 7:30 am

@mrCarnivore: the convertion currently trys to match the blender material ( it's not the same as Wedges material-convertion). The convertion creates diffuse, phong and specular materials with albedo- and bump-textures. It's very basic but a first setup for original blender scenes or imported scenes from other 3d-modeller-apps.
If someone has some suggestions and optimisations for the convertion algos please don't hesitate to tell me :wink:

@SmartDen: i've seen that some texture paths get corrupted in some cases, i would be very happy about some workaround / bug fixes :D

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Kram1032
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Post by Kram1032 » Fri May 04, 2007 8:54 am

@ tungee:
Your pic still isn't sharp with f-stop 32?

Or do you want to have it blurry?
In that case, DEcrease your f-stop.

MORE Dof means LESS blur, as the depth of field, that you see SHARP, grows ;)

Thx Big Fan and SmartDen :D

FanDen xD
Last edited by Kram1032 on Sun May 06, 2007 12:33 am, edited 1 time in total.

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tungee
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Post by tungee » Fri May 04, 2007 9:44 am

i wanna extreme bluriness 8)
i know that higher f-stop means less bluriness,but i wanna xdof :x
Music has the right to children!

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