Get feedback from others on your works in progress
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Godzilla

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by Godzilla » Wed May 26, 2010 10:07 am
One hell of a modeling exercise, as well as the first time I've ever used Blender's cloth simulation tools.
The plain room/cutout windows are only placeholders - I plan on doing a complete scene with this, don't worry

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Click the image for the huge version.

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dakiru

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by dakiru » Wed May 26, 2010 10:12 am
Convincing, especially pillows, they are awesome. Wood material is very nice, but geometry seems to be unnaturally flat.
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Godzilla

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by Godzilla » Wed May 26, 2010 10:16 am
dakiru wrote:Convincing, especially pillows, they are awesome. Wood material is very nice, but geometry seems to be unnaturally flat.
The floor or the bed frame?
In either case, do you have any ideas on how to fix the issue?
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StompinTom

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by StompinTom » Wed May 26, 2010 10:52 am
Godzilla wrote:One hell of a modeling exercise, as well as the first time I've ever used Blender's cloth simulation tools.
The plain room/cutout windows are only placeholders - I plan on doing a complete scene with this, don't worry

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Click the image for the huge version.

That looks awesome! Really looks soft and fluffy. Did you use cloth presets or twiddled with the settings?
Regarding the flatness of the wood, use specularity maps. I find that they sometimes enhance the realism of a material way more than bump maps. The best way is to create two dummy materials, one phong and one diffuse, and then make a blend material with the specularity map as the blend-map. Best control over the shininess, much more so than just using an exponent map.
I'm still hoping for an IOR map or something to that effect...
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dakiru

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by dakiru » Wed May 26, 2010 11:18 am
Godzilla wrote:
The floor or the bed frame?
In either case, do you have any ideas on how to fix the issue?
The bed frame. I meant something like this (there is a .blend inside):
- leg.rar
- (78.65 KiB) Downloaded 276 times
Last edited by
dakiru on Wed May 26, 2010 11:01 pm, edited 1 time in total.
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CoolColJ
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by CoolColJ » Wed May 26, 2010 6:40 pm
Godzilla wrote:One hell of a modeling exercise, as well as the first time I've ever used Blender's cloth simulation tools.
The plain room/cutout windows are only placeholders - I plan on doing a complete scene with this, don't worry

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Blanket looks really good, but the folded cover ontop looks a bit stiff
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Borgleader
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by Borgleader » Wed May 26, 2010 6:50 pm
Is it hand modeled or cloth simulation?
benn hired a mercenary to kill my sig...
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CTZn
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- Location: Paris, France
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by CTZn » Wed May 26, 2010 10:51 pm
One hell of a modeling exercise, as well as the first time I've ever used Blender's cloth simulation tools.
Both, sir !
obsolete asset
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Camox

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Contact:
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by Camox » Thu May 27, 2010 12:45 am
The lone tree.

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ENSLAVER
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by ENSLAVER » Thu May 27, 2010 1:46 am
That's gorgeous camox, and awesome cloth work godzilla
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Godzilla

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by Godzilla » Thu May 27, 2010 6:45 am
@ Tom - Thanks! I try out that technique on the bed frame and the floor.
@ Dakiru - Thanks for the .blend file, I see what you mean now.
@ CoolColJ - Thanks, and I agree about the stiff look, I'll try to fix the issue.
@ Borg - The meshes are based on single-plane cloth sims, but I modeled a lot of detail into them. So both really.
@ Camox - Cool scene!
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Camox

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by Camox » Sat May 29, 2010 6:14 am
Thanks guys !

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neo0.
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StompinTom

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by StompinTom » Sat May 29, 2010 7:58 am
neo0. wrote:Rendered overnight for over 10 hours

Very sharp. That looks like what I would've liked to be drinking overnight for over 10 hours.
The bump map on the wood surface looks great, though I would invert it as there are some little veins that are popping out. No biggie, it looks good.
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dcm
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by dcm » Mon May 31, 2010 7:47 pm
some of mine
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Last edited by
dcm on Fri Jun 04, 2010 12:21 am, edited 1 time in total.
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