Simple Renderings Thread

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Wed May 26, 2010 10:07 am

One hell of a modeling exercise, as well as the first time I've ever used Blender's cloth simulation tools.

The plain room/cutout windows are only placeholders - I plan on doing a complete scene with this, don't worry :wink: .

Click the image for the huge version.

Image

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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Wed May 26, 2010 10:12 am

Convincing, especially pillows, they are awesome. Wood material is very nice, but geometry seems to be unnaturally flat.

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Wed May 26, 2010 10:16 am

dakiru wrote:Convincing, especially pillows, they are awesome. Wood material is very nice, but geometry seems to be unnaturally flat.
The floor or the bed frame?

In either case, do you have any ideas on how to fix the issue?

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Re: Simple Renderings Thread

Post by StompinTom » Wed May 26, 2010 10:52 am

Godzilla wrote:One hell of a modeling exercise, as well as the first time I've ever used Blender's cloth simulation tools.

The plain room/cutout windows are only placeholders - I plan on doing a complete scene with this, don't worry :wink: .

Click the image for the huge version.

Image
That looks awesome! Really looks soft and fluffy. Did you use cloth presets or twiddled with the settings?

Regarding the flatness of the wood, use specularity maps. I find that they sometimes enhance the realism of a material way more than bump maps. The best way is to create two dummy materials, one phong and one diffuse, and then make a blend material with the specularity map as the blend-map. Best control over the shininess, much more so than just using an exponent map.

I'm still hoping for an IOR map or something to that effect...

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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Wed May 26, 2010 11:18 am

Godzilla wrote: The floor or the bed frame?

In either case, do you have any ideas on how to fix the issue?
The bed frame. I meant something like this (there is a .blend inside):
leg.rar
(78.65 KiB) Downloaded 276 times
Last edited by dakiru on Wed May 26, 2010 11:01 pm, edited 1 time in total.

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CoolColJ
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Re: Simple Renderings Thread

Post by CoolColJ » Wed May 26, 2010 6:40 pm

Godzilla wrote:One hell of a modeling exercise, as well as the first time I've ever used Blender's cloth simulation tools.

The plain room/cutout windows are only placeholders - I plan on doing a complete scene with this, don't worry :wink: .
Blanket looks really good, but the folded cover ontop looks a bit stiff

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Borgleader
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Re: Simple Renderings Thread

Post by Borgleader » Wed May 26, 2010 6:50 pm

Is it hand modeled or cloth simulation?
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Wed May 26, 2010 10:51 pm

One hell of a modeling exercise, as well as the first time I've ever used Blender's cloth simulation tools.
Both, sir !
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Camox
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Re: Simple Renderings Thread

Post by Camox » Thu May 27, 2010 12:45 am

The lone tree. :)
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0122.jpg

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ENSLAVER
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Re: Simple Renderings Thread

Post by ENSLAVER » Thu May 27, 2010 1:46 am

That's gorgeous camox, and awesome cloth work godzilla

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Thu May 27, 2010 6:45 am

@ Tom - Thanks! I try out that technique on the bed frame and the floor.

@ Dakiru - Thanks for the .blend file, I see what you mean now.

@ CoolColJ - Thanks, and I agree about the stiff look, I'll try to fix the issue.

@ Borg - The meshes are based on single-plane cloth sims, but I modeled a lot of detail into them. So both really.

@ Camox - Cool scene!

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Camox
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Re: Simple Renderings Thread

Post by Camox » Sat May 29, 2010 6:14 am

Thanks guys ! :D

neo0.
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Re: Simple Renderings Thread

Post by neo0. » Sat May 29, 2010 7:48 am

Rendered overnight for over 10 hours :)
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wine_3.jpg
wine_2.jpg
wine.jpg

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Re: Simple Renderings Thread

Post by StompinTom » Sat May 29, 2010 7:58 am

neo0. wrote:Rendered overnight for over 10 hours :)
Very sharp. That looks like what I would've liked to be drinking overnight for over 10 hours.

The bump map on the wood surface looks great, though I would invert it as there are some little veins that are popping out. No biggie, it looks good.

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dcm
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Re: Simple Renderings Thread

Post by dcm » Mon May 31, 2010 7:47 pm

some of mine
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sofa3.jpg
closeup1.jpg
Last edited by dcm on Fri Jun 04, 2010 12:21 am, edited 1 time in total.

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