
Hey Arne, I got your word

Oh, first I added a test condition in the beginning of mtiObjectEditor.mel, so I don't have to restart Maya to get that to work again in case I closed it before:
Code: Select all
//-----------------OBJECT EDITOR------------------
global proc mtiObjectEditor()
{
if (`window -exists objEdi062`) deleteUI objEdi062;
window -title "Object Editor" -h 344 -w 570 objEdi062;
...
Main is: Allow to model in cm, then convert to meters at export time, so an object 20cm tall in Maya would be 0.2 meters in Indigo; straight forward. The reason for that request are:
- if my scene is in meters, I can't navigate properly in the scene with the 3 nodes camera. The up vector does not follow the camera, so it is a big mess.
- in the same condition (scene in meters), the camera settings are not exported correctly (the point of view is to narrow, maybe by a factor of 100 I dont know. If I export a scene in cm, then everything is fine but the scale of the scene in Indigo (objects are 100x too big). The same happens if I model in cm, then change settings to meters just before export: my camera becomes equipped with a super-strong zoooooom

What's your experience with that ?
I won't talk about uvs since I did that already, forget it; looks like you dont experience such problems isn't it

That's pretty much all, thx !!!
And glad you are back Arne, how's your fellow Dude ?
Cheers !