0.7tx exporter on the road !?

Announcements, requests and support regarding the MAYA exporter
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CTZn
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Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

0.7tx exporter on the road !?

Post by CTZn » Sun Jan 21, 2007 4:02 am

So here we are again :)

Hey Arne, I got your word ;) so what is I have 1-2 requests for the next MTI (M2I ?) release ? Hehe, see:

Oh, first I added a test condition in the beginning of mtiObjectEditor.mel, so I don't have to restart Maya to get that to work again in case I closed it before:

Code: Select all

//-----------------OBJECT EDITOR------------------ 

global proc mtiObjectEditor() 
{ 
if (`window -exists objEdi062`) deleteUI objEdi062;
window -title "Object Editor" -h 344 -w 570 objEdi062;
...
Now for the requests:

Main is: Allow to model in cm, then convert to meters at export time, so an object 20cm tall in Maya would be 0.2 meters in Indigo; straight forward. The reason for that request are:

- if my scene is in meters, I can't navigate properly in the scene with the 3 nodes camera. The up vector does not follow the camera, so it is a big mess.

- in the same condition (scene in meters), the camera settings are not exported correctly (the point of view is to narrow, maybe by a factor of 100 I dont know. If I export a scene in cm, then everything is fine but the scale of the scene in Indigo (objects are 100x too big). The same happens if I model in cm, then change settings to meters just before export: my camera becomes equipped with a super-strong zoooooom :)

What's your experience with that ?

I won't talk about uvs since I did that already, forget it; looks like you dont experience such problems isn't it :?

That's pretty much all, thx !!!

And glad you are back Arne, how's your fellow Dude ?

Cheers !

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arneoog
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Post by arneoog » Sun Jan 21, 2007 4:29 am

I will look into that meter/cm stuff, havent had any problems with that myself...
But the camera focal length, zoom and such is working great now in the new MTI v0.7.2 :D

Really just a superBETA, haven't started messing with materials yet but everything else should work :)

maya_to_indigo_v0.7.2.zip

What I've done:
- Added Advanced Tab
- Redone the GUI
- Added some 0.7tx options and things
- lightlink fix is included


The indigo mesh exporter (IME) Has not been updated... Yourdaftpunk have to do that..
So if your going to use that you'll need to move the normalsmoothing line in under the name of the mesh in the xml mesh code.

Report bugs if there is any..

Enjoy!

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OnoSendai
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Post by OnoSendai » Sun Jan 21, 2007 4:35 am

Thanks Arneoog!

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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Jan 23, 2007 3:50 pm

Gosh ! My browser hid that to me !!! Sorry I'm late, Arne :mrgreen: ;)

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