Glass red...?

General questions about Indigo, the scene format, rendering etc...
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Ryouta Sumeragi
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Joined: Sun Jul 05, 2009 4:11 am
Location: Japan

Re: Glass red...?

Post by Ryouta Sumeragi » Mon Dec 28, 2009 6:02 pm

Meelis wrote:All intersecting mediums need to have different %.
Glass hiest, next water, fog lowest.

Maybe u have inside fog cube some glass. There is intersecting, where is glass can't be fog - hier % glass takes over the area where 2 ore more mediums intersect. It may never be same % if they intersect.
Thanks Meelis!
I was able to finally understand definitely...
fused wrote:
Ryouta Sumeragi wrote:I attach C4D scene file just to make sure...

okay, had a look at it.... either make your emitting mesh a closed volume (eg so it has a thickness) or change the emittion material to anything else than specular or glossy transparent (best would be total black diffuse).

all objects that have a material applied that takes a media (specular glossy transparen) have to be closed volumes with normals facing the right direction or you will run into weird issues like this. :)
Thanks fused!!
Other than a problem to turn red, it seems to have been settled approximately entirely.


It seems that MLT-BiDir is slightly still different, but is it solved by rendering time?
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