Blendigo 2.2.9

Announcements, requests and support regarding the Blender Indigo export script
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Headroom
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Re: Blendigo 2.2.9

Post by Headroom » Thu Dec 10, 2009 5:14 pm

dougal2 wrote:
Headroom wrote:Thanks!

Now, if we just could have our ABC's back I would almost be tempted to ditch Blendigo 2.2.1 ;-)
ABCs are still there, they've just been renamed.
That is true only for the color channel! I already posted this in the thread announcing Blendigo 2.2.8:

Color (if type "Texture" is selected)
Brightness=A
Contrast=B
Saturation=C

Bump
Distance=A
no access to B (default is set to 0.01)
no access to C (default is set to 0)

Exponent
Intensity=A
no access to B (default is set to 10000)
no access to C (default is set to 1.0)

Displace
Distance=B
no access to A (default is set to 0.01)
no access to C (defaiult is set to 0)

So there still is only access to one parameter for the Bump, Exponent and Displacement channels.

SzLaszlo
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Location: Budapest / Hungary

Re: Blendigo 2.2.9

Post by SzLaszlo » Thu Dec 10, 2009 5:36 pm

dougal2 wrote:
Works for me. There is nothing wrong with the generated igs file - this error exists in Indigo itself.
Sorry I try it indigo 2.2.4.
, but if I try this scene 2.2.9 >

"
A problem occurred with the scene:
TinyXMLWrapperExcep: Parse error while parsing double from '120,00000' (In XML '<?xml version="1.0" encoding="utf-8"?><config><renderer_settings><width>800</width><height>600</height><super_sample_factor>2</super_sample_factor><image_save_period>120,00000</image_save_period><save_igi>false</save_igi><info_overlay>true</info_overlay><watermark>true</watermark></renderer_settings></config>')
Please contact support@indigorenderer.com.
"

but if I try this scene 2.2.10 >

"
A problem occurred with the scene:
TinyXMLWrapperExcep: Parse error while parsing double from '0.6' (In file './inifile.xml')
Please contact support@indigorenderer.com.
"

I can't understand :(

( Ubuntu 9.04 - a Jaunty 64bit )

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OnoSendai
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Re: Blendigo 2.2.9

Post by OnoSendai » Thu Dec 10, 2009 5:45 pm

Please try new 2.2.10!

SzLaszlo
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Location: Budapest / Hungary

Re: Blendigo 2.2.9

Post by SzLaszlo » Thu Dec 10, 2009 7:06 pm

OnoSendai wrote:Please try new 2.2.10!
I try it

""

but if I try this scene 2.2.10 >

"
A problem occurred with the scene:
TinyXMLWrapperExcep: Parse error while parsing double from '0.6' (In file './inifile.xml')
Please contact support@indigorenderer.com.
"
Posted: 10 Dec 2009 05:36

""

enricocerica
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Re: Blendigo 2.2.9

Post by enricocerica » Sat Dec 12, 2009 9:59 pm

Hi Dougal2,

First of all thanks for that new script. I did a quick test without checking functions in deep but the first thing I noticed is that it seems to be slower to export the scene, about 3 times slower than the 2.0.10 version. Did I missed something ?

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dougal2
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Re: Blendigo 2.2.9

Post by dougal2 » Sun Dec 13, 2009 1:03 am

enricocerica wrote:Hi Dougal2,

First of all thanks for that new script. I did a quick test without checking functions in deep but the first thing I noticed is that it seems to be slower to export the scene, about 3 times slower than the 2.0.10 version. Did I missed something ?
Hi Enrico

Actually I think I know what's causing this, I just haven't got around to fine-tuning it yet.
(It's the progress bar display update for each object exported).

doug.

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Jambert
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Re: Blendigo 2.2.9

Post by Jambert » Mon Dec 14, 2009 11:36 pm

Dougal2, could you add region rendering settings?

thx

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dougal2
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Re: Blendigo 2.2.9

Post by dougal2 » Tue Dec 15, 2009 1:15 am

Jambert wrote:Dougal2, could you add region rendering settings?
I've added it to the TODO list.

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dougal2
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Re: Blendigo 2.2.9

Post by dougal2 » Tue Dec 15, 2009 1:59 am

dougal2 wrote:
Jambert wrote:Dougal2, could you add region rendering settings?
I've added it to the TODO list.
@Jambert,

This already is implemented. Use Blender's 'border render' feature. Press Shift-B when looking through a camera in the 3D view.
Attachments
border-render.png
border-render.png (93.07 KiB) Viewed 10517 times

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Jambert
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Location: France, Lyon

Re: Blendigo 2.2.9

Post by Jambert » Tue Dec 15, 2009 2:10 am

dougal2 wrote:
dougal2 wrote:
Jambert wrote:Dougal2, could you add region rendering settings?
I've added it to the TODO list.
@Jambert,

This already is implemented. Use Blender's 'border render' feature. Press Shift-B when looking through a camera in the 3D view.
Thanks, I try

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