Layered Skin
Re: Layered Skin
The sphere is just crazy, it's alive, I can see it moving 
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Layered Skin
Meaty goodness!
We're still human, Ono, except maybe for you: perfect 1s and 0s with none of this gross meat stuff
We're still human, Ono, except maybe for you: perfect 1s and 0s with none of this gross meat stuff
Re: Layered Skin
Same mat as before, but in sphere form. OK, that's way too many blemishes. 
- Attachments
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- skin_test5.jpg (44.46 KiB) Viewed 5019 times
Re: Layered Skin
Great skin-ball, Whaat. I think it needs eyes and mouthWhaat wrote:Same mat as before, but in sphere form. OK, that's way too many blemishes.
Re: Layered Skin
Could tou try with a smooth bump map?Whaat wrote:Same mat as before, but in sphere form. OK, that's way too many blemishes.
Re: Layered Skin
I'm rendering an unblemished female model with my skin material and it's looking pretty nice...Jambert wrote:Could tou try with a smooth bump map?Whaat wrote:Same mat as before, but in sphere form. OK, that's way too many blemishes.
I'm not sure I know what you mean about a 'smooth bump map'. Never heard of that one before.
I don't have any good bump maps for skin and I can't find any good free ones the internet. Besides, unless you are really close to the skin, you won't notice the bump map and it makes the rendering take longer to converge.
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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Re: Layered Skin
Stunning material!
It would be sooooo coooool being able to use a texture instead of colors or values in the Absorption Spectrum... this ability would lead to real skin materials using textures, like from Poser. Or anywhere else.
It would be sooooo coooool being able to use a texture instead of colors or values in the Absorption Spectrum... this ability would lead to real skin materials using textures, like from Poser. Or anywhere else.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Layered Skin
Sorry for my poor english, I mean that first one used was a bit strong but a bit more realistic to me... realy strange feelingWhaat wrote:I'm not sure I know what you mean about a 'smooth bump map'. Never heard of that one before.Jambert wrote:Could tou try with a smooth bump map?Whaat wrote:Same mat as before, but in sphere form. OK, that's way too many blemishes.![]()
- pixie

- Posts: 2346
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Layered Skin
That's what's absorption layer exists I guess...zeitmeister wrote:Stunning material!
It would be sooooo coooool being able to use a texture instead of colors or values in the Absorption Spectrum... this ability would lead to real skin materials using textures, like from Poser. Or anywhere else.
- zeitmeister

- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Layered Skin
Yes, but it's not the same, as I understand the material.
The absorption layer determines where to scatter, but not which color. The color is given by the absorption spectrum.
Or am I wrong?
The absorption layer determines where to scatter, but not which color. The color is given by the absorption spectrum.
Or am I wrong?
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Polinalkrimizei
- Posts: 649
- Joined: Sat May 02, 2009 6:59 am
Re: Layered Skin
this is skin5 applied to an ear. I either scaled the bumpmap too small or didn't let it cook enough...
- Attachments
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- skintest5.jpg (100.53 KiB) Viewed 4973 times
Re: Layered Skin
I did a skin test too.
My main Problem here was that realisticscene scale simply isn't possible while using SSS!!1!
The shown render is a 4.8m high mesh! Life size scene scale I would need to raise the Scattering Spectrum Value, or the mesh will be to translucent. Doing this Indigo starts render with 0 (Null, Zero, Nada, Niente) samples per second.
There seems to be some non linear drop in sps when raising the scattering value :/
Anyway, here the giant head:
Here the used material:
My main Problem here was that realisticscene scale simply isn't possible while using SSS!!1!
The shown render is a 4.8m high mesh! Life size scene scale I would need to raise the Scattering Spectrum Value, or the mesh will be to translucent. Doing this Indigo starts render with 0 (Null, Zero, Nada, Niente) samples per second.
There seems to be some non linear drop in sps when raising the scattering value :/
Anyway, here the giant head:
Here the used material:
Code: Select all
<medium>
<name>Medface_mid7</name>
<precedence>10</precedence>
<basic>
<ior>1.150000</ior>
<cauchy_b_coeff>0.000000</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.900000 1.000000 1.000000</rgb>
<gamma>2.200000</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>50.000000</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform />
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>face_mid7</name>
<glossy_transparent>
<internal_medium_name>Medface_mid7</internal_medium_name>
<bump>
<texture>
<texture_index>0</texture_index>
</texture>
</bump>
<texture>
<uv_set>default</uv_set>
<path>PACKED_0_bump.jpg</path>
<exponent>1.000000</exponent>
<a>0.000000</a>
<b>0.001000</b>
<c>0.000000</c>
</texture>
<exponent>
<texture>
<texture_index>1</texture_index>
</texture>
</exponent>
<texture>
<uv_set>default</uv_set>
<path>PACKED_1_wescolor_SPEC.png</path>
<exponent>1.000000</exponent>
<a>0.000000</a>
<b>32.000000</b>
<c>0.000000</c>
</texture>
<absorption_layer_transmittance>
<texture>
<texture_index>2</texture_index>
</texture>
</absorption_layer_transmittance>
<texture>
<uv_set>default</uv_set>
<path>PACKED_2_wescolor2.jpg</path>
<exponent>2.200000</exponent>
<a>0.000000</a>
<b>1.000000</b>
<c>0.000000</c>
</texture>
</glossy_transparent>
</material>polygonmanufaktur.de
- Polinalkrimizei
- Posts: 649
- Joined: Sat May 02, 2009 6:59 am
Re: Layered Skin
nice test zom-b, you guys are getting there!
my ear is about real-size (6.5cm) and could be even more translucent I think. the mesh is open at the other side, I am cooking a closed version now to see if it makes any difference.
It should make a difference, right?!
my ear is about real-size (6.5cm) and could be even more translucent I think. the mesh is open at the other side, I am cooking a closed version now to see if it makes any difference.
It should make a difference, right?!
Re: Layered Skin
Very nice results! I would like to see the absorption layer map if possible. Also, how did you do the hair?ZomB wrote:I did a skin test too.
I wouldn't say that! This is what I have cooking right now. Model is correct scale using the skin material I posted (without blemishes).My main Problem here was that realisticscene scale simply isn't possible while using SSS!!
EDIT: updated image with less noise
- Attachments
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- skin_test_update.png (377.01 KiB) Viewed 4865 times
Last edited by Whaat on Fri Dec 11, 2009 2:00 am, edited 1 time in total.
- pixie

- Posts: 2346
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Layered Skin
What a nice couple she has!Whaat wrote:Very nice results! I would like to see the absorption layer map if possible. Also, how did you do the hair?ZomB wrote:I did a skin test too.
I wouldn't say that! This is what I have cooking right now. Model is correct scale using the skin material I posted (without blemishes).My main Problem here was that realisticscene scale simply isn't possible while using SSS!!
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