Blendigo 2.2.9

Announcements, requests and support regarding the Blender Indigo export script
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dougal2
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Blendigo 2.2.9

Post by dougal2 » Sun Dec 06, 2009 2:21 am

Windows:

http://www.indigorenderer.com/dist/expo ... taller.exe

Linux:

http://www.indigorenderer.com/dist/expo ... 2.9.tar.gz

Mac:

http://www.indigorenderer.com/dist/expo ... -2.2.9.zip

Changes in this release:
* Fixed emission options being erroneously exported when mat type is not in [phong, diffuse, specular]
* Fixed clay render with external materials.
* Added Network Working Master option in system tab.
* Increased range of image display and save periods up to 100,000
* Fixed camera motion blur.
* Fixed inverted +/- signs on collapsible sections. Changed other toggle buttons to read On/Off.
* Fix binary igmesh export on 64bit platforms (esp. linux)

EDIT: Added Mac installer:
* Mac installer should now also search for a blender installation in your home folder if it's not found in the system /Applications folder

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dakiru
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Re: Blendigo 2.2.9

Post by dakiru » Sun Dec 06, 2009 2:50 am

Thank you for the update!

One thing from the start - still there is no blackbody emitter option. :)

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dougal2
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Re: Blendigo 2.2.9

Post by dougal2 » Sun Dec 06, 2009 3:00 am

dakiru wrote:still there is no blackbody emitter option. :)
Yeah, I'm aware of this. All in good time :)

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dakiru
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Re: Blendigo 2.2.9

Post by dakiru » Sun Dec 06, 2009 3:09 am

dougal2 wrote:
dakiru wrote:still there is no blackbody emitter option. :)
Yeah, I'm aware of this. All in good time :)
I understand :lol:

pvbeeber
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Re: Blendigo 2.2.9

Post by pvbeeber » Sun Dec 06, 2009 3:54 am

Still getting a big blurry mess with camera motion blur, even on frames 1 and 2 of the animation.

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dougal2
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Re: Blendigo 2.2.9

Post by dougal2 » Sun Dec 06, 2009 4:44 am

pvbeeber wrote:Still getting a big blurry mess with camera motion blur, even on frames 1 and 2 of the animation.
OK, all I can say is that it worked on my own test scene. Can you send me a .blend of a simple scene that doesn't work properly ?

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Doug Armand
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Re: Blendigo 2.2.9

Post by Doug Armand » Sun Dec 06, 2009 5:23 am

dougal2 wrote:
pvbeeber wrote:Still getting a big blurry mess with camera motion blur, even on frames 1 and 2 of the animation.
OK, all I can say is that it worked on my own test scene. Can you send me a .blend of a simple scene that doesn't work properly ?
Well from an initial play motion blur seems to be working ok for me. Will do some more tests in the next few days but looking good so far and from what I can tell camera blur is definately working ok - nice work Dougal.
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pvbeeber
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Re: Blendigo 2.2.9

Post by pvbeeber » Sun Dec 06, 2009 6:25 am

dougal2 wrote:
pvbeeber wrote:Still getting a big blurry mess with camera motion blur, even on frames 1 and 2 of the animation.
OK, all I can say is that it worked on my own test scene. Can you send me a .blend of a simple scene that doesn't work properly ?
I created a simplified test scene that produces the same results and PMed it to you.

pvbeeber
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Re: Blendigo 2.2.9

Post by pvbeeber » Sun Dec 06, 2009 6:56 am

Seems to be a problem with camera rotation. I looked at the igs file and the camera seems to think it's rotating (a lot!) although it's not rotating at all.

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dougal2
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Re: Blendigo 2.2.9

Post by dougal2 » Sun Dec 06, 2009 7:03 am

pvbeeber wrote:Seems to be a problem with camera rotation. I looked at the igs file and the camera seems to think it's rotating (a lot!) although it's not rotating at all.
Thanks, I'll look into it.

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Doug Armand
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Re: Blendigo 2.2.9

Post by Doug Armand » Sun Dec 06, 2009 9:47 am

OK did some tests on object blur and that seems fine too. Thanks for fixing this.
Doug

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FakeShamus
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Re: Blendigo 2.2.9

Post by FakeShamus » Sun Dec 06, 2009 11:17 am

mac installer now works and finds the blender installation, but it gave me a new error when I tried launching it. seems it was failing to find a ".indigo/location" file in my home folder. I had to manually create the ".indigo" folder and the "location" file with the path to indigo.

I'm not sure where the mistake is happening. it must be assumed that one of the installers writes that file, but it looks like that didn't happen.

I still think the best option to avoid all these assumptions about where files are on the machine would be to have a step in the installer where you specify the crucial paths - browse directly to your Blender.app and Indigo.app if the installer doesn't find them

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dougal2
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Re: Blendigo 2.2.9

Post by dougal2 » Sun Dec 06, 2009 11:42 am

FakeShamus wrote:mac installer now works and finds the blender installation, but it gave me a new error when I tried launching it. seems it was failing to find a ".indigo/location" file in my home folder. I had to manually create the ".indigo" folder and the "location" file with the path to indigo.

I'm not sure where the mistake is happening. it must be assumed that one of the installers writes that file, but it looks like that didn't happen.

I still think the best option to avoid all these assumptions about where files are on the machine would be to have a step in the installer where you specify the crucial paths - browse directly to your Blender.app and Indigo.app if the installer doesn't find them
We should be able to do either of those things, though I'm pretty new to the Mac installers side of things.
I'll have a deeper look at it's construction and try to improve it.

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Jambert
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Re: Blendigo 2.2.9

Post by Jambert » Mon Dec 07, 2009 12:10 am

Hi, thx for update

Dougal2, would be nice to export light layer settings, it's a bit boring during test to change layers settings/value manualy in indigo.

thx

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Jambert
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Re: Blendigo 2.2.9

Post by Jambert » Mon Dec 07, 2009 8:36 pm

Would be nice to add gain available in 2.2.1, was useful to setup lights

edit: Blackbody is missing too
edit2: It's impossible to pick light color in gradient, must configure light manualy

thx
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