It is so hard to find quality vegetation like this one for SU..
Simple Renderings Thread
Re: Simple Renderings Thread
Please share the tree!
It is so hard to find quality vegetation like this one for SU..
It is so hard to find quality vegetation like this one for SU..
Re: Simple Renderings Thread
Some more classic Nordic design. Poul Henningsens PH-lamp 4,5/4 from year 1926.
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- ph.jpg (113.14 KiB) Viewed 3439 times
Re: Simple Renderings Thread
Thanks Whaat, I will be doing another render using the settings you suggested. That would save me a lot of time figuring out what material to use.
Pibuz : I just uploaded the file on Google 3d warehouse under the name 'Maple Tree (very detailed)'
Silmä : Nice lamp model, did not know that classic Nordic design in the 1920's looked more space age and modern than classical. Cool rendering too.
Pibuz : I just uploaded the file on Google 3d warehouse under the name 'Maple Tree (very detailed)'
Silmä : Nice lamp model, did not know that classic Nordic design in the 1920's looked more space age and modern than classical. Cool rendering too.
Re: Simple Renderings Thread
Another update.. Added some color and changed the lighting.. Im finally getting there Indigo is great for sci fi art too. 
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- hallway2.jpg (407.43 KiB) Viewed 3360 times
Re: Simple Renderings Thread
Silmä: Perfect for sure! Just a little bit longer render... but models are awesome, especially "Paimio" from year 1931-32
Pibuz: those are great. The "better UV handling" doesn't matter in hands of professional
Pibuz: those are great. The "better UV handling" doesn't matter in hands of professional
Re: Simple Renderings Thread
I've tried to model something for SSS materials and transparent materials testing. "Indigo preview model" is just not enough for me 
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- sss_test_5920spx.png (594.41 KiB) Viewed 3258 times
- pixie

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Re: Simple Renderings Thread
+1dakiru wrote:I've tried to model something for SSS materials and transparent materials testing. "Indigo preview model" is just not enough for me
Re: Simple Renderings Thread
Wow, did you use tonemapping?
Re: Simple Renderings Thread
@dakiru
Nice SSS scene. Reminds me the 3ds Max logo a bit.
Here's one of my latest renderings. Just fooling around...
Nice SSS scene. Reminds me the 3ds Max logo a bit.
Here's one of my latest renderings. Just fooling around...
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- water+ground.jpg (250.09 KiB) Viewed 3167 times
Re: Simple Renderings Thread
Suv...

....test, he says...
....test, he says...
Re: Simple Renderings Thread
wow suv....
if you added a displacement map to the ground it would be indistinguishable from a photo
if you added a displacement map to the ground it would be indistinguishable from a photo
Re: Simple Renderings Thread
Eh, thanks guys.
I actually used displacement for the ground. It's the "Stone ground" material from the material database. Maybe it's too weak.fused wrote:wow suv....
if you added a displacement map to the ground it would be indistinguishable from a photo
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