well i think we already talked about that but just to put up a reminder..

the cubes should both have the same color..
left one is with plain color and the right one with a texture with the same color...
here is the original jpg

plain to see that reverse gamma correction only works with textures..for now
So it seems to make more sense to do that afterwards in PS but the results differ..

Also you can see the problem that is there with the fact that textures get mixed with the diffuse color of the material...
Would it be possible to make those independent or maybe have the possibility to weight them ??
cheers
u3dreal
