Download previews scenes here (same as 1.1.5):
http://www.indigorenderer.com/joomla/in ... &Itemid=62
#Version 1.1.8
#Changed: disabled IGM loading
#Added: support for custom shaders for bump,displacement,exponent,sigma,emission
#Changed: saved uv set options to 'SU, 1, 2, 3'
#Changed: disabled subdivision smoothing due to confusion
#Changed: removed subdivision curvature threshold from the interface
#Changed: constant 'exponent' values are set using using the texture 'b' parameter
#Changed: constant 'blend factor' values are now set using the texture 'b' parameter
#Changed: constant 'sigma' values are now set using the texture 'b' parameter
#Changed: disabled automatic blending of diffuse transmitters when 0<SUopacity<100
#Added: sigma mapping for Oren-Nayar materials
#Added: specular reflectivity mapping for Metal materials
#Added: support for emitting materials and layer blending
#Changed: removed fresnel scale
#Changed: now using new material format
#Changed: indigo embedded_02 mesh format exclusively used
#Changed: prompts user to create linked igm material if trying to load a material with unsupported indigo attributes
#Changed: made thumbnails refresh automatically when rendering a preview - old thumbnail deleted before starting new preview
#Added: Buttons to 'jump to' child materials of blend materials
#Added: back button to 'jump back' to the parent material
#Fixed: instancing and multiple uvsets should work again
How to use a custom shader:
1) Choose 'custom shader' from the texture map drop-down list.
2) Click the '..' button and enter your shader code.
3) If you have 'Custom Shader' selected, the 'value' parameter has no effect
How to use the color picker for base emission:
1) Click on the color swatch and make sure that the Paint Bucket Window is open
2) Adjust the color of the 'SkIndigo Color Picker' material
3) Click again on the color swatch in the SkIndigo material editor again to apply the color.
4) The color picker interface is a test. Let me know if you like it
How to use emitting materials and layer blending:
1) Adjust the color of the base emission and set the 'value' to >0.0
2) Select the layer using the drop down list next to the material type drop down list
3) Textures may be applied to the 'Emission' attribute to create a textured emitter
Let me know of any bugs. I am sure there are many lurking.
Enjoy!

