Hey guys thanks!
I didn't manage to upload the latest image cos i literally escaped from work

..
Hopefully tomorrow (...uhm......THIS!) morning i'll upload the night-cooked version.
Cpfresh is right about the lights' power: seemed too low for me too, so i raised it up a little in the ongoing cooking version.
CTZn: i would drop your interesting idea of using reflectors..cos i don't even know what they are! I can suppose they're kind of geometry painted of a reflecting material (..plastic) which i shall put in unseen points in the scene to let the light bounce back.. In theory i get it, but in CG i've never done it before..If you could give some examples i'd be very happy

!
Zsouthboy suggests adding big low-powered emitters to avoid the problem: i think this is easier to handle for me: i'm not a pro at all, so all your fines techniques are a bit out of reach

BTW, i'll try to keep this scene clean from "photographic" means, just to see which point i can reach simply stitching as close as possible to the real world.
Kosmokrator: thank you for your support, mate! Indeed, i expected it to be much more slow to be rendered than it finally results. I used no glass at all, until now (only TG), and (my God!) NO SSS (too difficult to set, too much time wasted to find the correct values for objects - the candles - that aren't even the main subject of the scene..). For the wax i played a little with a blending of a phong and a diffuse transmitter (Bbb docet

): simple and plain.
For now, the render size is relatively little (it's just the one of the posted images, excepted the last one which has been resized a little), and aperture diffraction is off.
MNCR is left at 500, but i plan to raise it for the definitive version: what do you think about it? it's a good idea, or it's better to leave it at 500?
Now a question: if i set aperture diffraction ON, this causes a very subtle glow around emitting objects, isn't it? But i wanted a sort of..star also, on them. Is that a thing i can achieve only with Violet or i should just put an obstacle map in the relative slot?
thank you all guys! This thing is really turning out very funny, indeed...
