Blendigo for v1.1.5

Announcements, requests and support regarding the Blender Indigo export script
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SmartDen
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Post by SmartDen » Thu Jun 12, 2008 10:52 pm

see first posting. and sorry for the confusion
Check normals, dude!

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Pinko5
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Post by Pinko5 » Thu Jun 12, 2008 10:53 pm

I try it with my actual scene and this is the Blender Console error :(
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SmartDen
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Post by SmartDen » Thu Jun 12, 2008 11:04 pm

update
download fixed version
Check normals, dude!

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BbB
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Post by BbB » Thu Jun 12, 2008 11:04 pm

see first posting. and sorry for the confusion
This is working fine now (for the UV error message, I haven't tested the other problems).
But then comes my favourite question: Where is the upside?
Is there any advantage of doing things this way because it is going to make working on big scenes very tedious!

EDIT: Actually, it's not that tedious if all the UV sets have the same name. But still, it seems an unnecessary step.

EDIT2: I'm still getting the no-message crash when trying to render the first scene I posted...

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SmartDen
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Post by SmartDen » Thu Jun 12, 2008 11:16 pm

I guess the textured emitter causes the crash
Check normals, dude!

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BbB
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Post by BbB » Thu Jun 12, 2008 11:30 pm

Yes that seems to be the problem. I've replaced all textured emitters in the full scene with normal emitters and it now renders fine.

Is this something you can fix when you get a chance?

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SmartDen
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Post by SmartDen » Thu Jun 12, 2008 11:36 pm

i don't kknow if it my falure or Ono's. I have to talk with him, but he's not answering
Check normals, dude!

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BbB
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Post by BbB » Thu Jun 12, 2008 11:47 pm

He's probably too busy churning out one version after another ;-)

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OnoSendai
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Post by OnoSendai » Fri Jun 13, 2008 1:24 am

Hi BbB,
if you have a scene that crashes Indigo (and I mean crashes, not just gives an error message), please simplify it and send it to me.

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Post by BbB » Fri Jun 13, 2008 1:37 am

I'll have it with you in the next hour boss.

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SmartDen
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Post by SmartDen » Fri Jun 13, 2008 1:45 am

i figured out what was the problem. updated version is up. download it!
Check normals, dude!

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Pinko5
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Post by Pinko5 » Fri Jun 13, 2008 2:25 am

Tnx Smart now it works fine!!!
Luca ;)

scyguo
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Post by scyguo » Fri Jun 13, 2008 2:41 am

Hi!
First - guys You rocks!
I got some trouble with blend material
when try render with blend material (phong+sss) indigo gives me error:

Image

I've try with different scenes, all UV checked (means working), displaced mesh on blend material (not children)
And when manualy remove this line ( <step_null_blend>false</step_null_blend>
) from default-mats.xml - look's like all working fine

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SmartDen
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Post by SmartDen » Fri Jun 13, 2008 2:58 am

scyguo wrote:Hi!
First - guys You rocks!
I got some trouble with blend material
when try render with blend material (phong+sss) indigo gives me error:

Image

I've try with different scenes, all UV checked (means working), displaced mesh on blend material (not children)
And when manualy remove this line ( <step_null_blend>false</step_null_blend>
) from default-mats.xml - look's like all working fine
yes, sorry, i forogot this option was renamed.
update is up! please download it and report if it works
Check normals, dude!

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BbB
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Post by BbB » Fri Jun 13, 2008 3:10 am

We're definitely making good progress.

Running my "problem scene" now through the latest script Smart's just posted and things definitely work better. The textured emitters are not showing (just black) but at least Indigo no longer crashes. I'll play with it a bit more now. Smart, have you changed anything regarding the power of textured emitters?

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