Indigo 1.1.1

General News and accouncements regarding the Indigo render engine
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Pinko5
Posts: 497
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Location: Italy

Post by Pinko5 » Wed May 28, 2008 7:28 am

And now!!!
:?
Luca :(

Repet with indigo 1.0.9_3 the same scene works fine!
:cry:
Attachments
errorvec3.jpg
errorvec3.jpg (13.23 KiB) Viewed 6155 times
Last edited by Pinko5 on Wed May 28, 2008 7:40 am, edited 1 time in total.

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dougal2
Developer
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Location: South London

Post by dougal2 » Wed May 28, 2008 7:31 am

I prefer the bump mapped version

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Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Wed May 28, 2008 7:37 am

Also for me however is better bump map version!!!!!
Luca ;)

I try with another old scene and normal zero bla bla return!!!
Ok i wait news by Smart for new Blendigo!!! :)
Last edited by Pinko5 on Wed May 28, 2008 7:47 am, edited 1 time in total.

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zsouthboy
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Post by zsouthboy » Wed May 28, 2008 7:39 am

Yeah the facing angles I like better too - but I just started trying :P

alex22
Posts: 171
Joined: Thu Apr 12, 2007 12:07 pm
Location: Germany

Post by alex22 » Wed May 28, 2008 9:13 am

Just tried it too. Always wanted a real displaced Brickwall.
Attachments
im1211917531.png
im1211917531.png (344.05 KiB) Viewed 6081 times

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Wed May 28, 2008 9:15 am

really looks real :D

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OnoSendai
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Post by OnoSendai » Wed May 28, 2008 3:00 pm

Here are the missing test scenes.

Terrain test shows view-dependent subdivision using a pixel subdivision threshold.

Subdivision test shows view-independent subdivision using the curvature threshold. Note how the more highly curved areas of the mesh are more densely subdivided.

I think there is a topology issue with the sphere.obj mesh that gives wacky results at some subdivision levels.

Shift lens test shows the shift lens in action.
Attachments
shift_lens_test.jpg
shift_lens_test.jpg (133.89 KiB) Viewed 5997 times
sudivision_test.jpg
sudivision_test.jpg (206.39 KiB) Viewed 5996 times
terrain_test.jpg
terrain_test.jpg (175.51 KiB) Viewed 5996 times
v1_1_1_testscenes.zip
(8.26 KiB) Downloaded 294 times

Gwenouille
Posts: 9
Joined: Wed May 21, 2008 11:04 am

Post by Gwenouille » Wed May 28, 2008 10:27 pm

Congratulations Ono !
I am green with envy and jealousy ! It must be so nice to have your programming skills ! Well done man, and thanks for all the hard work you put into this !

The brick wall looks so nice, except that there isn't much cement !

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Thu May 29, 2008 2:54 am

looooovin it! gotta try this out.....

thanks a ton yet AGAIN ono! good shit!

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mrmoose
Posts: 130
Joined: Mon Jun 26, 2006 7:45 pm

Post by mrmoose » Thu May 29, 2008 3:42 am

Thanks nick, this is a great release!!!! :shock:

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CTZn
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Location: Paris, France

Post by CTZn » Thu May 29, 2008 7:16 am

Double U O double U !

Good targeting on requests ;)

Using curvature will optimize displacement weight: planar-ish surfaces wo'nt be subdivided much, only more jaggy parts. I believe that the "sudivision_test" scene is featuring this, but maybe it's not...

And now... I've got something to download, thanks !!!
obsolete asset

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cpfresh
Posts: 501
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Location: California, USA
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Post by cpfresh » Thu May 29, 2008 12:08 pm

hey all! was just testing the new shift lens feature and it seems to be AWESOME!! :D i was just wondering is there an easy way to determine how large of a shift may be required?

*edit*
ok i found this:
(distance) / (target height) = (focal length) / (height above centerline)

on this site:
http://photo.net/equipment/canon/tilt-shift

hope its of use to someone.

find below my test images showing the indigo shift-lens in action. ^^ pretty slick!
Attachments
shift-lens-test-shift-007.png
shifted 7 mm here
shift-lens-test-shift-007.png (779.54 KiB) Viewed 5630 times
shift-lens-test-no-shift.png
no shift here
shift-lens-test-no-shift.png (783.94 KiB) Viewed 5631 times

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pixie
Indigo 100
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Post by pixie » Thu May 29, 2008 12:20 pm

What is your computer cpfresh, amazing spp!

jeffr
Posts: 120
Joined: Sun Jan 28, 2007 2:08 pm

Post by jeffr » Thu May 29, 2008 12:55 pm

This really sucks!

FOR ANYONE WHO HAS A DIFFERENT RENDERER.

As if Indigo wasn't impressive enough. Any of the competition are looking at each other saying ' What the heck just flew past us? It left us in a dust cloud.'

I've been here a while now and am in awe.

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cpfresh
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Post by cpfresh » Thu May 29, 2008 2:33 pm

pixie
hey there. dont read too much into the numbers, that was 3 machines cranking away there. :P one nice core 2 duo and two relatively ancient lumps :P AND it had background lighting on.

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