General News and accouncements regarding the Indigo render engine
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Pinko5
- Posts: 497
- Joined: Mon Feb 19, 2007 8:15 pm
- Location: Italy
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by Pinko5 » Wed May 28, 2008 7:28 am
And now!!!
Luca
Repet with indigo 1.0.9_3 the same scene works fine!

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Attachments
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- errorvec3.jpg (13.23 KiB) Viewed 6155 times
Last edited by
Pinko5 on Wed May 28, 2008 7:40 am, edited 1 time in total.
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dougal2

- Posts: 2532
- Joined: Wed Nov 15, 2006 8:17 am
- Location: South London
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by dougal2 » Wed May 28, 2008 7:31 am
I prefer the bump mapped version
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Pinko5
- Posts: 497
- Joined: Mon Feb 19, 2007 8:15 pm
- Location: Italy
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by Pinko5 » Wed May 28, 2008 7:37 am
Also for me however is better bump map version!!!!!
Luca
I try with another old scene and normal zero bla bla return!!!
Ok i wait news by Smart for new Blendigo!!!

Last edited by
Pinko5 on Wed May 28, 2008 7:47 am, edited 1 time in total.
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zsouthboy
- Posts: 1395
- Joined: Fri Oct 13, 2006 5:12 am
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by zsouthboy » Wed May 28, 2008 7:39 am
Yeah the facing angles I like better too - but I just started trying

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alex22
- Posts: 171
- Joined: Thu Apr 12, 2007 12:07 pm
- Location: Germany
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by alex22 » Wed May 28, 2008 9:13 am
Just tried it too. Always wanted a real displaced Brickwall.
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Attachments
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- im1211917531.png (344.05 KiB) Viewed 6081 times
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Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
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by Kram1032 » Wed May 28, 2008 9:15 am
really looks real

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Gwenouille
- Posts: 9
- Joined: Wed May 21, 2008 11:04 am
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by Gwenouille » Wed May 28, 2008 10:27 pm
Congratulations Ono !
I am green with envy and jealousy ! It must be so nice to have your programming skills ! Well done man, and thanks for all the hard work you put into this !
The brick wall looks so nice, except that there isn't much cement !
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
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by StompinTom » Thu May 29, 2008 2:54 am
looooovin it! gotta try this out.....
thanks a ton yet AGAIN ono! good shit!
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mrmoose
- Posts: 130
- Joined: Mon Jun 26, 2006 7:45 pm
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by mrmoose » Thu May 29, 2008 3:42 am
Thanks nick, this is a great release!!!!

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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Thu May 29, 2008 7:16 am
Double U O double U !
Good targeting on requests
Using curvature will optimize displacement weight: planar-ish surfaces wo'nt be subdivided much, only more jaggy parts. I believe that the "sudivision_test" scene is featuring this, but maybe it's not...
And now... I've got something to download, thanks !!!
obsolete asset
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cpfresh
- Posts: 501
- Joined: Thu Jun 14, 2007 12:20 pm
- Location: California, USA
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Contact:
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by cpfresh » Thu May 29, 2008 12:08 pm
hey all! was just testing the new shift lens feature and it seems to be AWESOME!!

i was just wondering is there an easy way to determine how large of a shift may be required?
*edit*
ok i found this:
(distance) / (target height) = (focal length) / (height above centerline)
on this site:
http://photo.net/equipment/canon/tilt-shift
hope its of use to someone.
find below my test images showing the indigo shift-lens in action. ^^ pretty slick!
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Attachments
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- shifted 7 mm here
- shift-lens-test-shift-007.png (779.54 KiB) Viewed 5630 times
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- no shift here
- shift-lens-test-no-shift.png (783.94 KiB) Viewed 5631 times
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pixie

- Posts: 2345
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
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Contact:
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by pixie » Thu May 29, 2008 12:20 pm
What is your computer cpfresh, amazing spp!
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jeffr
- Posts: 120
- Joined: Sun Jan 28, 2007 2:08 pm
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by jeffr » Thu May 29, 2008 12:55 pm
This really sucks!
FOR ANYONE WHO HAS A DIFFERENT RENDERER.
As if Indigo wasn't impressive enough. Any of the competition are looking at each other saying ' What the heck just flew past us? It left us in a dust cloud.'
I've been here a while now and am in awe.
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cpfresh
- Posts: 501
- Joined: Thu Jun 14, 2007 12:20 pm
- Location: California, USA
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Contact:
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by cpfresh » Thu May 29, 2008 2:33 pm
pixie
hey there. dont read too much into the numbers, that was 3 machines cranking away there.

one nice core 2 duo and two relatively ancient lumps

AND it had background lighting on.
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