
confusion uv map texture.
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- Posts: 22
- Joined: Sat Jan 19, 2008 9:58 am
confusion uv map texture.
Hello, When I uv map a texture in blender its d'ont appear with indigo... Wath should I do? When I put the texture in albedo the texture is not follow the uv coordinate of my uv map texture. Im very confuse, please help 

- aleksandera
- Posts: 380
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- Location: Slovenia
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- Posts: 22
- Joined: Sat Jan 19, 2008 9:58 am
It is show in blender internal... gama slaider?
I dont anderstand... why I have to put the texture in albedo when I have an other uv map texture? If I render this I see the texture but that d'ont follow the uv mapping setting... any idea?
this is a screen shot of my setting...
http://www.hiboox.com/lang-fr/image.php ... ec1saw.jpg
I dont anderstand... why I have to put the texture in albedo when I have an other uv map texture? If I render this I see the texture but that d'ont follow the uv mapping setting... any idea?
this is a screen shot of my setting...
http://www.hiboox.com/lang-fr/image.php ... ec1saw.jpg
The Gamma Slider controls the Gamma Value. Default should be 2.2.
Did you try to render it blender internally? This is a preview-viewport-screenshot.
I think, your problem is that you didn't add an actual texture. you just UVmapped your plane without adding the texture to be rendered. What you see there is the Texture preview, where ANY image can be used. It'll be ignored in the actual render.
In the material panel, on the very right, there is the texture tab. THERE, you need to add the texture
Albedo texture only means that you use it as a diffuse texture. Indigo needs to know, whether it's a diffuse, a bumpmap, an exponent map or an alpha(clip)map texture.
That's why you also need to put it in there.
Btw. Your Gamma Slider is at 2.3... you might want to change it to 2.2
Did you try to render it blender internally? This is a preview-viewport-screenshot.
I think, your problem is that you didn't add an actual texture. you just UVmapped your plane without adding the texture to be rendered. What you see there is the Texture preview, where ANY image can be used. It'll be ignored in the actual render.
In the material panel, on the very right, there is the texture tab. THERE, you need to add the texture

Albedo texture only means that you use it as a diffuse texture. Indigo needs to know, whether it's a diffuse, a bumpmap, an exponent map or an alpha(clip)map texture.

Btw. Your Gamma Slider is at 2.3... you might want to change it to 2.2
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- Posts: 22
- Joined: Sat Jan 19, 2008 9:58 am
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