Get feedback from others on your works in progress
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hstokholm
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by hstokholm » Tue Apr 08, 2008 6:58 am
A little chair i modelled... Design from here :
http://www.bottos.dk/
Need to render longer though..
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- black bird.png (780.65 KiB) Viewed 4403 times
Like a jigsaw piece without a puzzle
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Kram1032
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by Kram1032 » Tue Apr 08, 2008 7:24 am
nice models

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suvakas

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by suvakas » Fri Apr 11, 2008 6:21 am
I was testing some water caustics. Works great

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- water_test.jpg (366.05 KiB) Viewed 4303 times
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vmuriel
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by vmuriel » Fri Apr 11, 2008 7:28 am
hey! ... great pool !!
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Phr0stByte
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by Phr0stByte » Fri Apr 11, 2008 7:43 am
suvakas
Cool pool! Its giving me CoolColJ flashbacks...
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suvakas

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by suvakas » Fri Apr 11, 2008 7:57 am
Phr0stByte wrote:suvakas
Cool pool! Its giving me CoolColJ flashbacks...
Yeah, the material settings are based on CCJ's tests he made a while ago. I wanted to see, if they still work. And they do. Renders quite fast too.
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Kram1032
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by Kram1032 » Fri Apr 11, 2008 8:47 am
cool

is it a plane or a volume?
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BbB
- Posts: 1996
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by BbB » Fri Apr 11, 2008 9:08 am
and displaced or bumped? If it works only with displaced surfaces, it's interesting but kind of academic when working on already geometry heavy exteriors. That's what bothered me at the time with CCJ's test...
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suvakas

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by suvakas » Fri Apr 11, 2008 10:20 am
It's displaced and it's a volume. It has 360k polys.
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BbB
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by BbB » Fri Apr 11, 2008 10:54 am
I'm rendering a pool now, with bump, and it shows no caustics. In fact, it's not even really possible to see the bottom of the pool. But with nearly a million polys in the scene already, displacing the pool, especially a volume, is not really an option.
So... another reason to get MPD...
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SmartDen

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by SmartDen » Fri Apr 11, 2008 7:51 pm
Last edited by
SmartDen on Tue Apr 15, 2008 3:09 am, edited 1 time in total.
Check normals, dude!

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maarc
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by maarc » Fri Apr 11, 2008 8:06 pm
Cool

rendering Mr SmartDen !
Happy to see a "simple" rendering from the author of Blendigo ! (many thanks for this great script btw.

)
Just one question : the water get the same aspect as the ice from the cubes ... Isn't there a difference of IOR or something between melt down and frosted water ?
That makes me think that the water under the cubes is frosted too ... Strange ... but still nice simple rendering !

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SmartDen

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by SmartDen » Fri Apr 11, 2008 9:27 pm
yeah, you've right. it's minimal different: water 1.33, ice 1.31. i try to re-render it anyway
Check normals, dude!

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Stur
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by Stur » Fri Apr 11, 2008 11:32 pm
Simple but very effective !
Nice render SmartDen.
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maarc
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by maarc » Sat Apr 12, 2008 12:34 am
I agree Stur, very effective ...
That's why I put "simple" between quotes ... to mean "not so simple" ...
All renderings here are very amazing for a newbie like me, that use Indigo just for a month.
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