memory errors of death
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
I wanted to post this to add to my previous post. That is I didn't mean to sound harsh if it came across that way. I am sorry if it did. 
On the point of it being easy to transfer one module from one exporter to another. I understand that each developer/maintainer will have a different understanding/knowledge of the way the exporter works and for some people it might look easy and for some people it might not.
I have been knee deep in the Indigo/Blender exporter code for about 15 months now. So I know my way around for the most part.
Another quick add, is that I didn't mean to sound harsh when I said I was disappointed about seeing incorrect fixes being posted. I am sure if people say these fixes work that they do, but from my point of view the code itself is the problem. (and I understand that many people never see or understand the code) While a fix from another direction might work a fix such as 64bit leaves a lot of people still left with the problem. And still from my view it is a problem, even if a outside fix works, because it is a fault of the exporter code. But I'll say thanks to those that do find outside fixes, for I am sure they help some people.
To expand on one last point, this being about the problems that keep surfacing after I fix them. I understand that the exporter I maintain is not used by many people and that the other exporter may not contain these fixes and I can't expect them to. Also when I talk about the problem and explain it to some level in a random forum thread, I can't assume that everyone will read this post or even see it.
There, I feel better now and I hope that this helped to clearly expain what I failed to in my first post. (I was quite frustrated when I first posted)
In other news...
I am trying to take care of some things on my todo list (like getting Carmine to v1, which was done last night) so that I can talk more with SmartDen and look at Blendigo.
Edit: And one last thing I didn't mention is that I previously said "I" can go on fixing problems behind the scene while Blendigo makes its connection with the user. I didn't mean to sound that Blendigo only fixes up for the users. To my knowledge Blendigo has plenty of behind the scene features that I do not have in the exporter I maintain.
And when I say ["I"] I do not mean me alone, I am fully ready to accept team effort throughout the entire exporter. On some bugs it seems that I am the only one that has fixed them, and that is why I said "I" in my first post. Partly the reason we ended up with two exporters I think is because we had different plans on a finished product. I was more interested in getting the core of the exporter up to speed. And finally at this point in time I feel the Hybrid exporter has reached this point. I am not that interested in the UI and if I can take a place working behind the scenes with Blendigo, that will be a good place for me to be.
On the point of it being easy to transfer one module from one exporter to another. I understand that each developer/maintainer will have a different understanding/knowledge of the way the exporter works and for some people it might look easy and for some people it might not.
I have been knee deep in the Indigo/Blender exporter code for about 15 months now. So I know my way around for the most part.
Another quick add, is that I didn't mean to sound harsh when I said I was disappointed about seeing incorrect fixes being posted. I am sure if people say these fixes work that they do, but from my point of view the code itself is the problem. (and I understand that many people never see or understand the code) While a fix from another direction might work a fix such as 64bit leaves a lot of people still left with the problem. And still from my view it is a problem, even if a outside fix works, because it is a fault of the exporter code. But I'll say thanks to those that do find outside fixes, for I am sure they help some people.
To expand on one last point, this being about the problems that keep surfacing after I fix them. I understand that the exporter I maintain is not used by many people and that the other exporter may not contain these fixes and I can't expect them to. Also when I talk about the problem and explain it to some level in a random forum thread, I can't assume that everyone will read this post or even see it.
There, I feel better now and I hope that this helped to clearly expain what I failed to in my first post. (I was quite frustrated when I first posted)
In other news...
I am trying to take care of some things on my todo list (like getting Carmine to v1, which was done last night) so that I can talk more with SmartDen and look at Blendigo.
Edit: And one last thing I didn't mention is that I previously said "I" can go on fixing problems behind the scene while Blendigo makes its connection with the user. I didn't mean to sound that Blendigo only fixes up for the users. To my knowledge Blendigo has plenty of behind the scene features that I do not have in the exporter I maintain.
And when I say ["I"] I do not mean me alone, I am fully ready to accept team effort throughout the entire exporter. On some bugs it seems that I am the only one that has fixed them, and that is why I said "I" in my first post. Partly the reason we ended up with two exporters I think is because we had different plans on a finished product. I was more interested in getting the core of the exporter up to speed. And finally at this point in time I feel the Hybrid exporter has reached this point. I am not that interested in the UI and if I can take a place working behind the scenes with Blendigo, that will be a good place for me to be.
Content contained in my posts is for informational purposes only and is used at your own risk.
I'm sure you don't need to apologize. You've done a lot of work, helping a lot of people around here. I'm glad you guys are talking because it was a shame to have a lot of good features spread across two exporters, forcing us to switch back and forth between the two. Good luck on this. It is much, much appreciated.
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