1 pigm has all your glass mats/previews, 1 has all your woods/previews etc... would be nice
I definatly think the pigm format should at include a preview render, at a predefined resolution so nobody gets carried away. lets say 200x200.
Code: Select all
<?xml version="1.0"?>
<scenedata>
[...your XML..]
</scenedata>
IGMs must meet the spec to be accepted. If the importer doesn't find the required elements in the material, the import process will fail.Whaat wrote:Your site is very impressive dougal2! How do you plan on handling the fact that users are bound to upload IGM files using the current exporters that do not meet the proposed new IGM spec.
Do you plan on validating the uploaded IGM files to make sure they meet the new spec?
Again, really nice work on the site. I look forward to playing around with it.
Then the file appears on the site but when I try to edit it, it saysA PHP Error was encountered
Severity: Notice
Message: Undefined variable: trans
Filename: libraries/Igm_parser.php
Line Number: 244
A PHP Error was encountered
Severity: Notice
Message: Undefined property: Igm_parser::$Media
Filename: libraries/Igm_parser.php
Line Number: 246
It also says somewhere I need to upload a medium before I can upload my mat. Not sure how to do that.Fatal error: Call to a member function generateXML() on a non-object in /home/.maestro/indigomaterials/indigomaterials.uk.to/system/application/imdb/libraries/Glossy_transparent_material.php on line 63
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