General News and accouncements regarding the Indigo render engine
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Kram1032
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by Kram1032 » Wed Nov 28, 2007 9:10 am
YAY! Finally a direct way
One question: is this limited to the camera, or will you also get wave patterns with the double-slit-set-up?
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Pinko5
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by Pinko5 » Wed Nov 28, 2007 9:28 am
Tnx Ono!!!
Luca.

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joegiampaoli
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by joegiampaoli » Wed Nov 28, 2007 10:27 am
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery
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Big Fan
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by Big Fan » Wed Nov 28, 2007 6:16 pm
more buttons.. more buttons.. too many buttons...
is the previous glare superseded by this?
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OnoSendai

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by OnoSendai » Wed Nov 28, 2007 6:32 pm
Hi Big Fan,
yes, the previous glare stuff (and bloom) is obsolete.
The code is still in there, but I'll drop it at some point.
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Big Fan
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by Big Fan » Wed Nov 28, 2007 6:38 pm
ok thanks I'll make some space by chopping those then and rearranging a bit
hmmm blade offset should be linked to f stop shouldnt it?
I mean you wouldnt set that independantly would you?
if you have set an aperture radius say of 1mm = f16 that defines it already...?
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rgigante
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by rgigante » Wed Nov 28, 2007 9:33 pm
Once again, thank you Nick.
Riccardo.
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Zom-B

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by Zom-B » Wed Nov 28, 2007 10:21 pm
Thank you very much Ono!
Does anybody else tried to set "aperture_diffraction" to false?!
For me Indigo always crashes after warm up O_o
(Windows Vista 64Bit)
Big Fan wrote:hmmm blade offset should be linked to f stop shouldnt it?
I mean you wouldnt set that independantly would you?
if you have set an aperture radius say of 1mm = f16 that defines it already...?
An f/64 results in much bigger glare than f/1...
polygonmanufaktur.de
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filippo
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by filippo » Wed Nov 28, 2007 11:00 pm
wonderfull job.......
filippo
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
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dougal2

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by dougal2 » Thu Nov 29, 2007 1:53 am
ZomB wrote:
Does anybody else tried to set "aperture_diffraction" to false?!
For me Indigo always crashes after warm up O_o (Windows Vista 64Bit)
works fine here.
can I also ask how blade_offset and aperture_radius work together?
what about the size of white area in a aperture_shape::image vs. aperture_radius?
are you performing any white detection and/or image scaling?
I've noticed (and actually, expected) that when using aperture_shape::image the render is a bit out of focus. can the focus be compensated for?
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Kram1032
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by Kram1032 » Thu Nov 29, 2007 4:20 am
That's a good point, indeed. they should be 1:1, so, it should be given by the f-stop... (maybe not fully... it could be the "maximum" radius, which means, from the pivot to one of the corners...)
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OnoSendai

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by OnoSendai » Thu Nov 29, 2007 6:19 am
I've added a note (Search for 'EDIT' in original post) on how to design your aperture maps, and noted that aperture_radius still works.
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dougal2

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by dougal2 » Thu Nov 29, 2007 6:35 am
Ok, thanks for the clarification

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tobak30
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by tobak30 » Thu Nov 29, 2007 7:41 am
any linux 64 bit version?
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CTZn
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by CTZn » Thu Nov 29, 2007 9:57 am
Thank you Ono (and Dougal2), I especially apreciate the effort put into explanations. A documented feature is a feature I will use, alas the contrary is also true, objectively.
I think Indigo is ready for the two slits experimentation, and I'm confident on the conclusion, provided that interferences are visible in first post attachments.
Cheers !
obsolete asset
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