Integration between real and rendered image...
Integration between real and rendered image...
Hi, i want to ask you, how make a integration between real image and image rendered with indigo? (like examples of architecture gallery)
this images for example:
http://www.indigorenderer.com/joomla/in ... emId=10363
http://www.indigorenderer.com/joomla/in ... temId=5725
http://www.indigorenderer.com/joomla/in ... temId=8752
Thanks and sorry for my poor english...
this images for example:
http://www.indigorenderer.com/joomla/in ... emId=10363
http://www.indigorenderer.com/joomla/in ... temId=5725
http://www.indigorenderer.com/joomla/in ... temId=8752
Thanks and sorry for my poor english...
you can render a cut-out as a mask, and a full render with unreal background. Use the "mask" pic as a mask in Photoshop or something upon the rendered pic. Use the real pic as a background. And fix the edge problem with soft brush and blur tool. Remember to adjust the hue/curve/... to make them meet.
You make the mask in blender. Render the image in blender and, while you're viewing the render result, press A. This will show the alpha map of the image. Now press F3 to save the image as an alpha mask.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
Use the real image as a background in camera view and line it up before you render it.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
I believe it's possible to use a plane in blender to only show shadows, therefore creating an alpha map of the shadows too. But I don't know how well the shadows would match up to the indigo shadows.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
Checked it. In the shading buttons (F5) under materials sub-context, in the shaders tab, make sure 'OnlyShad' is selected. Now it should show up in the alpha map.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
Well, first of all, thank you for using me as reference! 
The 2° and 3° renders are mine!!
Well, What I actually did was this.
1. get the site.
Take a nice shoot with the entire builing perspective.. (you have to guess the limits) Even if it you are in an helicopter as the 3° render
you need a nice pic, hi-res to start.
2.angle
open blender...or whatever you use.
chose background image for the camera with the site picture chosen.
Do not forget to change the dimensions to the same of the picture. That will keep the aspec radio...
3.3D
Re draw some elements in common between the 3d and your photograph..
(small building, street..)
4.Match
Match your initial model with the photograph...
now you can add you model to the scene and be sure both perspectives are the same! or at last near...
5.Render!
Check the direction of the sun..shadows..ambience light, daytime..
and render it with a alpha value..
and it's not necessary to render the alpha channel with indigo.
Even the Blender internal engine may be enough you!
6.Post-Pro
now open the first pic and your render in Photoshop, Gimp, whatever..
add it in a new layer...and adjust gamma:
levels, contrast, colors for a better integration.
"match color" option in the adjustments menu may help you..
7.ENJOY!
bye the way..those were my first 2 renders in Indigo...I've got some more and better...
I'm gonna upload then soon..
Cheers!
The 2° and 3° renders are mine!!
Well, What I actually did was this.
1. get the site.
Take a nice shoot with the entire builing perspective.. (you have to guess the limits) Even if it you are in an helicopter as the 3° render
you need a nice pic, hi-res to start.
2.angle
open blender...or whatever you use.
chose background image for the camera with the site picture chosen.
Do not forget to change the dimensions to the same of the picture. That will keep the aspec radio...
3.3D
Re draw some elements in common between the 3d and your photograph..
(small building, street..)
4.Match
Match your initial model with the photograph...
now you can add you model to the scene and be sure both perspectives are the same! or at last near...
5.Render!
Check the direction of the sun..shadows..ambience light, daytime..
and render it with a alpha value..
and it's not necessary to render the alpha channel with indigo.
Even the Blender internal engine may be enough you!
6.Post-Pro
now open the first pic and your render in Photoshop, Gimp, whatever..
add it in a new layer...and adjust gamma:
levels, contrast, colors for a better integration.
"match color" option in the adjustments menu may help you..
7.ENJOY!
bye the way..those were my first 2 renders in Indigo...I've got some more and better...
I'm gonna upload then soon..
Cheers!
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