Cindigo 0.9 - beta 1

Announcements, requests and support regarding the Cinema 4D exporter
Post Reply
157 posts
User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Fri Aug 31, 2007 8:10 pm

LOL

I'm still having to use a negative bump values on that cyclinder even though the normals are facing the right way. Not sure if this is a Cinidigo issue or Indigo one....

so are the phong angle limits read by Cinidigo on export?

does the shutter speed do anything?

smoothing... that structure has smoothing problems, but it also has curved areas, what to do?
Attachments
im1188546503.JPG
im1188546503.JPG (29.28 KiB) Viewed 3660 times

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Fri Aug 31, 2007 8:38 pm

Marcofly wrote:just a question: if i set a specular mat, transparent true, the default rgb absorption is 1,1,1. Shouldn't it be 0,0,0?
hmm... think so. will fix
ZomB wrote:But I just discovered, that "Absorption Spectrum Type" and "Scattering Spectrum Type" can be set also to Peak and Black Body?!?
can be any spectrum... thats at least what the manual says(from my point of view, never tested, though)...

Peak isnt working, btw. its implemented in the exporter but not in the GUI
CoolColJ wrote:Downloaded: 36282 Time(s) :?: :!:
Funky!!!!111 :P
CoolColJ wrote:I'm still having to use a negative bump values on that cyclinder even though the normals are facing the right way. Not sure if this is a Cinidigo issue or Indigo one....
did you try to invert your bump map?
CoolColJ wrote:so are the phong angle limits read by Cinidigo on export?
no, not atm, its tricky.
CoolColJ wrote:does the shutter speed do anything?
yes

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Sat Sep 01, 2007 11:38 am

re the bump map, well it renders fine in C4D, as it comes from Bodypaint, I did bump and colour together

funny thing is - I used the same bump map on the brown structure and it inverted on that with C4D, same thing in Inidgo, so Indigo and C4d are inverse to each other :)

---

one request, you need to add a multiplier for the RGB absorbtion and scattering co-effecient for specular and glossy transparent material. The reason being is the max RGB value of 1 is not enough for thin glass to see any colour. Blendigo and Skindigo have this, and it is also needed for SSS to emulate those liquids like milk where the scattering vales are very like over 1000 and so on

if you have a RGB value of 1, 1, 0.5, but the glass is not dark enough then you can't do anything about it right now, but with a multiplier option field and you enter say x10 or x100, you can boost the value to 10,10 5, or 100,100, 50 etc

I model in cm units, and then export out with 0.01 scale, so it ends up being correct in Indigo. Well it is correct, based on the autofocus distances I get back from Indigo. And RGB values are not high enough for absorbtion for thin materials

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Sat Sep 01, 2007 12:07 pm

more requests -

1) option to not export out the meshes - saves much time with complex scenes once you have already done it once, and want to just preview the scene and try different lights or materials, settings etc

2) auto launch option upon export - so Indigo automaticly renders. Inidgo has a command line file now, and use the -o option to rename the rendered images and IGI files to the same as the scene file name

3) a form of material previewer - again see Blendigo and Skindigo for how to do this, or even the Fry demo :)

basicly each material helper tag will have a button to luanch a preview of the material on a choice of 3 or more preview scenes/objects, ie sphere, cube, and more complex objects - lit by studio light, HDRI , outdoor sky/sun. The size of the image should be pretty small like 100x100 or 200x200 for fast rendering.

So you would have a preview folder for the plugin in the Indigo directory with the various preview scene IGS files to be launched from the preview button with the material

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Post by suvakas » Sat Sep 01, 2007 8:43 pm

lol@Cool
It almost sounds like you're ordering fused to do stuff and not requesting.
A bit harsh :)

Also what is this command line file Indigo has now :?:

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Sep 01, 2007 8:45 pm

it's indigo without GUI ;)

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Post by suvakas » Sat Sep 01, 2007 8:52 pm

Kram1032 wrote:it's indigo without GUI ;)
Eh..gotcha.

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Sat Sep 01, 2007 9:09 pm

sorry if It came across like that :)

User avatar
Labello
Posts: 143
Joined: Fri Jun 22, 2007 3:52 am
Location: Coburg - Germany
Contact:

Post by Labello » Sat Sep 01, 2007 11:18 pm

This previewstuff would be great!

i've got a problem with the exporter. i have got a huge file with MANY different objects. atm i'm preparing it step by step for export. so i connect all objects with the same material. so i made one null-object with all he unoptimized stuff and deactivated "visible in renderer" for the null-object AND all its children. but cindigo still wants o export several thousand objects...

strange.. i would prefer the object-tag back. that meant more control to me... but this is a matter of sight^^

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Sun Sep 02, 2007 9:59 am

Fuse to make it easy for you -

here are preview files for Blendigo and SKindigo. They both use the same Previews folder that sits in the Indigo directory. This causes a bit of problem, since both use the same name for the texture "squaretile.jpg" but different images.... so I renamed the original Blendigo one to "Copy of squaretile.jpg"
I suggest a different name for the previews folder - like Cindigo Previews :)

XML files are Blendigo and the IGS ones are SKindigo. Read the text files, as there are some options for the SKindigo ones you can edit in to choose between studio lighting or HDR etc
SKindigo and Blendigo use some similar scenes. My suggestion, use em all and give credit :wink:
And then have a rollout to choose which one, like SKindigo and Blendigo

anyway the Blendigo ones I have modified already to optimal settings for fast but accurate previewing with MLT bidirectional and 100x100 size, I can get the glass and SSS mats with the slowest scene there to this level in 15mins on my P4 3.2ghz - see pics. I don't suggest 200x200 which will take 4 times longer. Although if you have a quad core that would be fine :)
Perhaps add a button to select between 100x100 or 200x200. The SKindigo ones are at 256x256 since I haven't edited them

---

one more request reminder - exponent mapping please


--

I had to split up the rar file - you need both parts to unpack
Attachments
previews.part02.rar
(1.42 MiB) Downloaded 239 times
previews.part01.rar
(2.86 MiB) Downloaded 225 times
im1188042448.JPG
im1188042448.JPG (14.93 KiB) Viewed 3539 times
im1188040741.JPG
im1188040741.JPG (13.15 KiB) Viewed 3539 times

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Mon Sep 03, 2007 11:34 am

Hey Fused, just a quick request:

I don't know if this is really possible, but ToolTips for each Parameters would be nice for Indigo/Cindigo N00bs...
I talk about these ToolTips displayed by default on the bottom of C4D...
But Maybe they are only availible for Tools not Parameters etc. :?:

The Text for these could be Provided by some frindly Cindigo users, same as the translations...

greetz
polygonmanufaktur.de

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Mon Sep 03, 2007 11:53 am

another request - Indigo instancing support :)

with the ability to apply different materials to each instance - which you can do in Indigo

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Mon Sep 03, 2007 8:16 pm

Labello wrote:i've got a problem with the exporter. i have got a huge file with MANY different objects. atm i'm preparing it step by step for export. so i connect all objects with the same material. so i made one null-object with all he unoptimized stuff and deactivated "visible in renderer" for the null-object AND all its children. but cindigo still wants o export several thousand objects...
can you please attach a scene with this problem?
ZomB wrote:I don't know if this is really possible, but ToolTips for each Parameters would be nice for Indigo/Cindigo N00bs...
im not sure but that should be possible
CoolColJ wrote:another request - Indigo instancing support

with the ability to apply different materials to each instance - which you can do in Indigo
instancing should work. use c4d instance objects.

but instancing with different materials is something you will probably never see in cindigo. you can hand edit the scenes.

about the preview stuff: sure to come, but its not top priority.

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Tue Sep 04, 2007 12:49 am

ZomB wrote:Hey Fused, just a quick request:

I don't know if this is really possible, but ToolTips for each Parameters would be nice for Indigo/Cindigo N00bs...
I talk about these ToolTips displayed by default on the bottom of C4D...
But Maybe they are only availible for Tools not Parameters etc. :?:

The Text for these could be Provided by some frindly Cindigo users, same as the translations...

greetz
Blendigo has something like that with a suggestive range of typical values, helpful for the lesser known stuff like dermis Hemoglobin

User avatar
Camox
2nd Place Winner
Posts: 587
Joined: Sat Aug 05, 2006 5:28 am
Location: Berlin Germany
Contact:

Post by Camox » Tue Sep 04, 2007 3:41 am

fused wrote:update!

-------------------------------------------------------
CINDIGO 0.9 - BETA 1
Wow, a new update ! I saw somewhat late probably. :roll:

Thanks fused ... :D

Post Reply
157 posts

Who is online

Users browsing this forum: No registered users and 18 guests