Problem with transparency

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gato
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Problem with transparency

Post by gato » Wed Aug 22, 2007 9:02 am

Hi, i have this problem with a tree texture. I want to make transparency in the shadows but this is the result

Image

the textures i am using are below.

I attached my .blend file, it use blendigo 0.9 test 6 with blendigo export

Thanks and sorry for my english.

p.d.: i have read the grass tutorial...
Attachments
bush001.jpg
bush001.jpg (151.3 KiB) Viewed 19023 times
bush001i.jpg
bush001i.jpg (281.62 KiB) Viewed 19023 times
arbol.zip
(34.66 KiB) Downloaded 294 times

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SmartDen
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Post by SmartDen » Wed Aug 22, 2007 9:33 am

turn bidir off ;)
here is a similar problem
http://www.indigorenderer.com/joomla/fo ... php?t=1919

RTFM :evil:

gato
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Post by gato » Thu Aug 23, 2007 1:51 am

Thanks! It works!

But, it´s important have bidir on? or it´s the same for the exteriors?

Image

SimonLarsen
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Post by SimonLarsen » Thu Aug 23, 2007 3:49 am

gato wrote:But, it´s important have bidir on? or it´s the same for the exteriors?
Bidir is not "important" at all. It just speeds of some renders, mostly interiors and caustics-stuff.

gato
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Post by gato » Thu Aug 23, 2007 9:36 pm

Then bidir it affects to speed but no to the result, true?

Thanks!

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Kram1032
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Post by Kram1032 » Fri Aug 24, 2007 4:04 am

yeah, that's what it's supposed to do, but as you found out, yourself, there are some bugs with BiDir... Usually, you can (and most times SHOULD) use it, but you found one of the exceptions: alpha map shadows don't work correctly
exit portals work slightly different - at least, if you make something unexpected and
SSS currently has bugs with HIGH scattering values, which will be fixed in next release :)

(Did I forget any known BiDir bug?)

gato
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Post by gato » Fri Aug 24, 2007 6:05 am

I understand it. I will wait for the new release to push my bidir button :lol:

a bit of offtopic: do yo know when Ono launch 64 bits version with EXR?? :P

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OnoSendai
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Post by OnoSendai » Fri Aug 24, 2007 6:20 am

Actually the first image isn't a bug, so much as a case of slow convergence.
Someday I'll get around to making such difficult paths (light -> null -> diffuse -> null -> camera) faster.

gato
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Post by gato » Fri Aug 24, 2007 6:44 am

Thanks Ono!!! You work is great!!!

It´s posible a 64 bits version with EXR???

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OnoSendai
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Post by OnoSendai » Fri Aug 24, 2007 7:03 am

Hi, yes, eventually I hope to do a 64 bit version with OpenEXR.
The problem is that OpenEXR is rather hard to compile for 64 bit.

gato
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Post by gato » Fri Aug 24, 2007 7:24 am

I understand you, Ono.

I wait for this build!!!

I have make a render in vista 64 bits, 800x600, with 64 bits build of Indigo, it take only 2 hours in make a really clean render. My processor is a simply amd64 3200+ without overclocking.

It gives shame me upload thats render, :D it´s my first test of a apartaments :P

andras85
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Post by andras85 » Thu Aug 30, 2007 9:09 am

Hi! I checked this .blend file. Can You Help me? I dont understand it. Why can I use "arbol" Material and why is a small plane too under the ground?

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Kram1032
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Post by Kram1032 » Thu Aug 30, 2007 9:12 am

why is it bad that you can use the arbol material?
which blend do you mean?

andras85
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Post by andras85 » Fri Aug 31, 2007 3:41 am

sorry ...(blend)Blender file what you attach this discussion. I dont understand this whole Scene. Can you recommend a tutorial for this...gow did you do? I saw the grass tutorial whit Indigo , but that is not same with this example (because there I must rewrite the XML file).

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Kram1032
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Post by Kram1032 » Fri Aug 31, 2007 4:07 am

Uhm, I can't help me, but except a linked topic, there's NO link (neither DL nor anything else) in this thread... Am I blind or are you in the wrong thread or what?

(I hope, that doesn't sound rude.... :?)

Edit: checked the other thread - there also is no DL thingy... :o

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