The first two images are rendered in 0.9t2, and I don't have the settings or lamps from them because I left it running over the weekend and at some point the power went out.


This one I rendered in 0.9t6x64. I exported from Blender using Blendigo 0.9t 4s It's rendered for ~15 hours and is at ~1500 samples per pixel on me new Core 2 6400 w/2GB.

I want to use this scene for trying out materials and props, so I want to get the light stuff, and the render speed/ accuracy finessed to the point where it's fairly optimal and generic. Because sometimes the gray grid preview scene isn't ideal. Maybe I'll add some vegetation on the exterior because so far I haven't crossed the 1 GB line as far as RAM
The little green blob in the last render has a wall thickness and a blackbody mesh emitter inside of it. So is the earlier lamp. With the earlier lamp, there is actual light escaping the lamp and hitting the walls, but so far I have not been able to get this effect again.
Also the green glass ball has some of that black edge stuff, even though I turned up the max num consecutive rejections to 4000.
Comments/Suggestions.

