interior inspired by Scorpius'

Get feedback from others on your works in progress
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manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Wed Sep 20, 2006 1:36 am

:D much much much better. altough suzanne's head is flying again (only a little bit :D )

8bstudio
Posts: 190
Joined: Mon Sep 11, 2006 9:22 pm

Post by 8bstudio » Wed Sep 20, 2006 2:06 am

very very good! I like different colours of Suzanne and their glasses effects!!!

sprocket
Posts: 49
Joined: Wed Aug 09, 2006 7:05 am
Location: UK

Post by sprocket » Wed Sep 20, 2006 9:54 am

Mega! :D
Im loving the glass materials

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afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
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Post by afecelis » Wed Sep 20, 2006 10:05 am

:D :D :D great! I'm glad! Indigo is indeed very powerful once you get to understand its workflow. Thanks to all for participating of this experience. I learned a ton from you. It encourages me to start a new test render project. :wink:
@Manitwo: I'll have to get some anchors for my models to keeep them on the ground, heheheheh :wink:

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afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
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Post by afecelis » Fri Sep 22, 2006 5:55 am

here's the xml file+textures in case you want to render/tweak it. To be rendered with official 0.5:
http://afecelis.gdlib.net/Indigo/gummy.zip
:D
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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afecelis
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Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
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Post by afecelis » Fri Sep 22, 2006 7:23 am

oh yes! I had forgotten the .blend file! :oops: In case you want to export to 0.61 or 0.62 (0.62 will give you crystal clear glass, not colored).Place the blend file in the same folder as the textures:
http://afecelis.gdlib.net/Indigo/gummy05.zip
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

Pixeltwister
Posts: 1
Joined: Fri Sep 29, 2006 10:53 pm

The Blender Caliper script

Post by Pixeltwister » Fri Sep 29, 2006 11:07 pm

Afecelis nice render keep up the good work.....

Sprocket for measuring distances in blender see The Blender Caliper script on AlienHelpdesk site here is the URL:
http://www.alienhelpdesk.com/index.php?id=38

Regards,

Pixeltwister

sprocket
Posts: 49
Joined: Wed Aug 09, 2006 7:05 am
Location: UK

Post by sprocket » Sat Sep 30, 2006 8:21 am

So you've finished for now? Nice work :D
And thanks for the .blend files, they will be fun to test when indigo0.63 comes out :wink:

@Pixeltwister
:shock: That script looks good, thanks!

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afecelis
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Location: Colombia
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Post by afecelis » Sat Sep 30, 2006 4:46 pm

Thnx guys! I thought no one checked this post anymore. :wink:
Glad you found the blend file useful. I'm studying Indigo deepr to see if I can handle a more challenging scene. But these results taught me a lot.

and yup, caliper script rulezz :D

Regards,
Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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