Thanks a bunch for all the feedback guys!
@Lekane: yup, proportions trick the eye a bit, that's why I decided to use the image as reference in the end. About the TV, I used a Tesla 430 that I found in the 3d warehouse, which in fact is edgy.
http://sketchup.google.com/3dwarehouse/ ... revstart=0
But I remodeled it and beveled it a bit. Let's see how it comes out now
@Kram1032: Thanks for the comments. About the tv, check the link above, but I remodeled it anyway. I agree it should be reflective; I'll increase the exponent value. I'd also like to make it a bit emmisive, but that's still out of my knowledge. Tables, yup! you're right! I also remodeled them since beveling the ones I had gave me unwrap errors. Will be in next version (looking much better already

). I also like how things ended up looking in the CG version, also the colors. Still haven't worked on the logs, but It's on my todo list

About lighting, I separated my ceiling emitter material form the bulb in the lamp. Corrected the lamps efficacy scale to give it a more oldish-yellowish lightbulb color.
@Stur: as a matter of fact it's not complicated. I first modeled the scene "by eye" keeping in mind some proportions and trying to put the scene into proper scale (meters). After that, I added a camera and in blender's camera view, I added the image as background. After that you select your camera and in wireframe view you move/rotate it to fit the images a s much as possible. Then you can check the places of your elements and also move them, scale them , etc.

There are some ppl that are real masters in camera matching in blender; I'll try to link you to some of their tutorials. In my case, check the vertical edge by the lamp, it's not fitting the one in the picture; so it's not perfect, but overall, helps a lot.
new verison is cooking. Will post it when I return! ;D
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d