Indigo 0.8 test 3
@kram: reversed?
i made a screenshot of the scene, applied it to the material, made another screenshot, applied it to the material, made another screenshot... etc.
only did that five times or so. as you can see, the last image shows something else.
the emitter has 7000k, was not sure how about much a computer screen has. thx for the info. ill build a the rest of the monitor and put it in a small scene.
i made a screenshot of the scene, applied it to the material, made another screenshot, applied it to the material, made another screenshot... etc.
only did that five times or so. as you can see, the last image shows something else.
the emitter has 7000k, was not sure how about much a computer screen has. thx for the info. ill build a the rest of the monitor and put it in a small scene.
uhm, yes... reversed:
the pic should get brighter instead of darker.
I'd like to see such a kind of PROCEDUAL texture, btw.
A texture, that exactly represents the rendered pic o.O
+ offset values, of how much brighter it should get, and such...
although...
as you now can use an emitter in the bg, you don't need that offset...
it will become so, automatically, as the pic wont look the same, but brighter....
the pic should get brighter instead of darker.
I'd like to see such a kind of PROCEDUAL texture, btw.
A texture, that exactly represents the rendered pic o.O
+ offset values, of how much brighter it should get, and such...
although...
as you now can use an emitter in the bg, you don't need that offset...
it will become so, automatically, as the pic wont look the same, but brighter....
Thanks Ono,
I love the new diffuse transmitter material! I thought of a good way to implement it in SkIndigo (maybe the other exporter writers are thinking of the same thing....)
The user can create a simple diffuse material. If the material has transparency enabled (a Sketchup native setting) the material will be exported as a Blend between a diffuse transmitter material and a diffuse material with the amount of Sketchup transparency determining the blend factor. The user only sees the diffuse material with transparency enabled. The rest is done internally at export time.
From what I understand, there is no way to control the relative amount of diffuse transmitted/reflected by using the diffuse transmitter material alone, right?
Whaat
I love the new diffuse transmitter material! I thought of a good way to implement it in SkIndigo (maybe the other exporter writers are thinking of the same thing....)
The user can create a simple diffuse material. If the material has transparency enabled (a Sketchup native setting) the material will be exported as a Blend between a diffuse transmitter material and a diffuse material with the amount of Sketchup transparency determining the blend factor. The user only sees the diffuse material with transparency enabled. The rest is done internally at export time.
From what I understand, there is no way to control the relative amount of diffuse transmitted/reflected by using the diffuse transmitter material alone, right?
Whaat
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