Indigo 0.8 test 3

General News and accouncements regarding the Indigo render engine
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Kram1032
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Post by Kram1032 » Mon May 14, 2007 2:29 am

just that it doesn't REALLY take into account, physical laws, right?

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fused
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Post by fused » Mon May 14, 2007 2:30 am

@kram: reversed?

i made a screenshot of the scene, applied it to the material, made another screenshot, applied it to the material, made another screenshot... etc.

only did that five times or so. as you can see, the last image shows something else.

the emitter has 7000k, was not sure how about much a computer screen has. thx for the info. ill build a the rest of the monitor and put it in a small scene.

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Kram1032
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Post by Kram1032 » Mon May 14, 2007 2:38 am

uhm, yes... reversed:
the pic should get brighter instead of darker.

I'd like to see such a kind of PROCEDUAL texture, btw.
A texture, that exactly represents the rendered pic o.O
+ offset values, of how much brighter it should get, and such...
although...
as you now can use an emitter in the bg, you don't need that offset...
it will become so, automatically, as the pic wont look the same, but brighter....

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fused
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Post by fused » Mon May 14, 2007 2:42 am

i think the picture is getting darker in the middle, because of the shading in cinema.

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Kram1032
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Post by Kram1032 » Mon May 14, 2007 3:08 am

hmmm... I guess so.
Btw: I just noticed that now:
really cool new avatar :D

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fused
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Post by fused » Mon May 14, 2007 3:27 am

^^

thank you.


this release is just great, thanks again!

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zsouthboy
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Post by zsouthboy » Mon May 14, 2007 4:01 am

Thanks Nick!

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Marcofly
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Post by Marcofly » Mon May 14, 2007 4:18 am

cool new features!
Thank you very much, Ono! :D

Wedge
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Post by Wedge » Mon May 14, 2007 4:21 am

Thanks, I'll try to write in the diffuse material today. :)
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Camox
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Post by Camox » Mon May 14, 2007 6:45 am

Thanks Nick ! :D

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Xman
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Post by Xman » Tue May 15, 2007 4:55 am

Thank Nick, :D
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Whaat
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Post by Whaat » Tue May 15, 2007 7:36 am

Thanks Ono,

I love the new diffuse transmitter material! I thought of a good way to implement it in SkIndigo (maybe the other exporter writers are thinking of the same thing....)

The user can create a simple diffuse material. If the material has transparency enabled (a Sketchup native setting) the material will be exported as a Blend between a diffuse transmitter material and a diffuse material with the amount of Sketchup transparency determining the blend factor. The user only sees the diffuse material with transparency enabled. The rest is done internally at export time.

From what I understand, there is no way to control the relative amount of diffuse transmitted/reflected by using the diffuse transmitter material alone, right?

Whaat

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Pinko5
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Post by Pinko5 » Tue May 15, 2007 9:26 am

Tnx Ono
Pinko. ;)

8bstudio
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Post by 8bstudio » Tue May 15, 2007 7:51 pm

Many thanks Ono!! Super!! :D

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