DEV-thread - Blendigo v0.7 - material-editor-exporter
i think it's not important if we have 1 or 2 variable-sets. 2 seems to be simplier i think.
Soon i will come up with the XML library
- then all material data are stored as indigo XML datablocks inside blender scene. So it will be possible to save or load "*.igm" material-files.
The access from GUI buttons to internal data will go over an interface that allows calls like:
xml.readValue("material.diffuse.colour")
xml.writeValue("medium.basic.absorption_coefficient_spectrum.rgb.rgb", "0.3 0.4 0.5")
as you see, all access needs to use the indigo XML material structure. In this way the materials are directly ready for export
The big disadvantage will be that we need to completely rewrite the internal GUI stuff
, but then it will be up to date and quite flexible for future extensions in Indigo-materials

Soon i will come up with the XML library
The access from GUI buttons to internal data will go over an interface that allows calls like:
xml.readValue("material.diffuse.colour")
xml.writeValue("medium.basic.absorption_coefficient_spectrum.rgb.rgb", "0.3 0.4 0.5")
as you see, all access needs to use the indigo XML material structure. In this way the materials are directly ready for export
The big disadvantage will be that we need to completely rewrite the internal GUI stuff
You also will have to rewrite your exporter, when 2.44 final appears:
it has a great SSS-material tab, that also could be used
it everytime should be 100 in my oppinion...
But it's great, though
- joegiampaoli
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- joegiampaoli
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mrCarnivore
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Dear zuegs:
thank you.

(I don't think I ever just took a step back to see how far we've come!)
So I'm just saying that I (and we all) appreciate all of the hard work you have done!
Man, remember back in the .5 days?
Fiddling with internal blender material settings - bleh.
So, seriously, thank you and everyone.
thank you.
(I don't think I ever just took a step back to see how far we've come!)
So I'm just saying that I (and we all) appreciate all of the hard work you have done!
Man, remember back in the .5 days?
Fiddling with internal blender material settings - bleh.
So, seriously, thank you and everyone.
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