DEV-thread - Blendigo v0.7 - material-editor-exporter
my milk settings
Here are the settings i'm using for milk.
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- My milk settings
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The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
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Oops! That's left over from when my scene had water!! I modified it to get milk. lol!Kram1032 wrote:you should turn caaughy_b off, except you really need it!
It's SLOOOOOOOW
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
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paulo_gomes
- Posts: 48
- Joined: Wed Sep 27, 2006 10:28 am
transparent material doesnt work with nk.
http://deeppixel.uw.hu/projects/NK_materials.html
this is the material that works.
if you get black material (and you dont use the nk database) try seeing if you dont have the ray transparent or ray mirror button activated in blender, if so, deactivate.
http://deeppixel.uw.hu/projects/NK_materials.html
this is the material that works.
if you get black material (and you dont use the nk database) try seeing if you dont have the ray transparent or ray mirror button activated in blender, if so, deactivate.
Thanks Paulo! I didn't know about some of the nk files not working. I have RT and RM shut off as far as I know but I'll check it again to make sure.paulo_gomes wrote:transparent material doesnt work with nk.
http://deeppixel.uw.hu/projects/NK_materials.html
this is the material that works.
if you get black material (and you dont use the nk database) try seeing if you dont have the ray transparent or ray mirror button activated in blender, if so, deactivate.
Can someone please list a material setting that does work for glass. Also a material that works for a mirrored surface as well.
Thanks in advance.
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mrCarnivore
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
OK... Here's a Blendigo test I ran.
Thanks for the settings guys! Glass looks good, but I have some questions.
1: There doesn't seemt to be any Volume caustics for the large glass sphere (or it's very weak). What should I set in Bledingo for better results?
2: Look at the sky relections for the small spheres. Why are they black? I have the Env Type set to "Phyiscal Sky." Shouldn't they be a bright white? I'm using au.nk and cr.nk for the materials on these and a Blendigo Ground plane for the whole scene.
3: The surface caustics from the small spheres seem blotchy. I'm think I need to either subdived them some more or increase the sub-surf value. Is that right or is there a setting in Blendigo I have wrong?
Thanks again!!

Thanks for the settings guys! Glass looks good, but I have some questions.
1: There doesn't seemt to be any Volume caustics for the large glass sphere (or it's very weak). What should I set in Bledingo for better results?
2: Look at the sky relections for the small spheres. Why are they black? I have the Env Type set to "Phyiscal Sky." Shouldn't they be a bright white? I'm using au.nk and cr.nk for the materials on these and a Blendigo Ground plane for the whole scene.
3: The surface caustics from the small spheres seem blotchy. I'm think I need to either subdived them some more or increase the sub-surf value. Is that right or is there a setting in Blendigo I have wrong?
Thanks again!!

BUG!!!
I created a simple scene with several primitve spheres.
One was bigger than 1m radius.
I applied the sphere, so that the scale was 1 1 1.
When I exportet the scene, the sphere was just as big as all the others!
(1m radius) But it was supposed to have radius 5 m.
I was able to fix it manually, by scaling it, until "scale" was five and the reducing the sice in Editmode.
Would be good, if the radius was read from "dimension" instead of "scale"!
I created a simple scene with several primitve spheres.
One was bigger than 1m radius.
I applied the sphere, so that the scale was 1 1 1.
When I exportet the scene, the sphere was just as big as all the others!
(1m radius) But it was supposed to have radius 5 m.
I was able to fix it manually, by scaling it, until "scale" was five and the reducing the sice in Editmode.
Would be good, if the radius was read from "dimension" instead of "scale"!
I've been sharing this problem with Kram.
We found that if you add a sphere and go to object mode, then scale it, everything is fine. Until you apply scale. It does appear to literally use the scale to describe the radius of the sphere. You can't scale it in edit mode. Everything is unpredictable. I'm gonna do some more little tests with this problem.
We found that if you add a sphere and go to object mode, then scale it, everything is fine. Until you apply scale. It does appear to literally use the scale to describe the radius of the sphere. You can't scale it in edit mode. Everything is unpredictable. I'm gonna do some more little tests with this problem.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
The scale is definitely the radius of the sphere. It seems that if you model a ___.sphere object, you should set the scale to half the diameter of your sphere and, in edit mode, scale the whole mesh to the diameter.
So if scale is 5, width dimension should be 10. scale must be half of dimension for the model to represent exactly what will get rendered.
Can you fix this bug, zuegs?
So if scale is 5, width dimension should be 10. scale must be half of dimension for the model to represent exactly what will get rendered.
Can you fix this bug, zuegs?
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com
http://thebigdavec.googlepages.com
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