Get feedback from others on your works in progress
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drBouvierLeduc
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by drBouvierLeduc » Tue Mar 06, 2007 2:59 am
Hi,
I will post here several small scenes that I'm making at the moment, as they are not worth making a new thread for each one. I'm working on several at the same time, and none of them are yet finished.
My goal here is first to mimic an image (especially its lighting setup), than to make some variations.
So here is the first one, a simple scene.
the reference image :
and the renders :

different views :
blender's new curve modifier was extremly usefull for that kind of modelling.
Well that's all for the moment, will post updates soon.
Last edited by
drBouvierLeduc on Tue Mar 06, 2007 12:04 pm, edited 1 time in total.
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OnoSendai

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by OnoSendai » Tue Mar 06, 2007 3:23 am
Sweet.. looks good so far.
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Kosmokrator
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by Kosmokrator » Tue Mar 06, 2007 5:37 am
wow...r u model this chairs?its fantastik!good work man!
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gradozero
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by gradozero » Tue Mar 06, 2007 8:57 pm
do you use nk data for the structure or a phong material?
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drBouvierLeduc
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by drBouvierLeduc » Tue Mar 06, 2007 11:52 pm
do you use nk data for the structure or a phong material?
I use Al.nk (aluminium)
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manitwo
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by manitwo » Thu Mar 08, 2007 3:22 am
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suvakas

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by suvakas » Thu Mar 08, 2007 3:27 am
DOF is a bit too strong on last one. I would like to see more of the back of the chair. A bit too blurry at the moment and imo would look better with less.
Suvakas
[edit] I know - dof is cool, but it's very easy to over-use it

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Markus
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by Markus » Thu Mar 08, 2007 5:18 am
wow i love the last one

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manitwo
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by manitwo » Thu Mar 08, 2007 5:26 am
suvakas wrote:DOF is a bit too strong on last one. I would like to see more of the back of the chair. A bit too blurry at the moment and imo would look better with less.
Suvakas
[edit] I know - dof is cool, but it's very easy to over-use it

if the back of the cair is in focus the contrast between the front and back of the chair would be less.
I think its just perfect now.
But of course, as always, its a matter of taste

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suvakas

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by suvakas » Thu Mar 08, 2007 5:56 am
No, not in focus. That would sure ruin the depth. I mean just a little bit less blurry than it is now. Maby one f-stop value less or so..
But yep.. it 's a mather of taste
Suvakas
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CTZn
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by CTZn » Thu Mar 08, 2007 7:09 am
I've got a weird problem on the top of the cushions : it's black and I don't know why. Normals are ok, uvmap is ok... I don't get it. It was ok, then it appeared suddenly after some little changes to the mesh...
Anyone has a clue ? (I'm working with blender).
Well, send me the obj of one of them, I can try to debug that bandit.
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Kojack
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by Kojack » Thu Mar 08, 2007 9:44 am
respect for last one

maybe DOF is too strong, but it looks great
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drBouvierLeduc
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by drBouvierLeduc » Thu Mar 08, 2007 11:07 am
ctzn--> Raaah, thank you, I really can't figure out what's wrong here, and it's ruining all the scene... Will pm you.
Kojack, suvakas --> : sure, I agree, it is somehow too much blurry. I was focused on the lighting and didn't realize that when rendered. I will post a more-in-focus one later if I have time.
By the way, neepneep, if you read this, I tried your fresnel lamp, but I get very hard shadows... Am I doing something wrong ?
Thanks for the comments in general.
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gradozero
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by gradozero » Thu Mar 08, 2007 8:29 pm
wow
the bas8.jpg and bas5.jpg are very realistic.
i like the wood material of the first one and the black material of the chair!
Great job
i'll wait for the final render!
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