Still lack of skills, not look reality!
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williamhhf
- Posts: 37
- Joined: Sat Apr 23, 2011 4:36 pm
Still lack of skills, not look reality!
No matter how i adjust the texture and others color or light, still can't look like real from photo
Re: Still lack of skills, not look reality!
This really is a pretty good start! For my 2 cents...
1. You need to do a bit of colour correction - your white point is off, everything has a 'pink' tone.
2. Also you could try a bit of aperture diffraction to get a 'glow' or 'flare' from some of the lights...
3. There is still a bit of noise around the ding table area, maybe do a region render here to clean it up.
4. You could also render at a higher resolution and then do a bit of noise reduction and downsize in photoshop to help.
Most of this can be done with post-production techniques to improve this... Have a look on YouTube, there are loads of tutorials on different post techniques.
For an example (I hope you don't mind) I did some minor post-production.
- some colour correction
- a slight bloom at the light sources - Can be done within Indigo with aperture diffraction
- bit of vignette - I would advise doing this within Indigo if you want the look
_ a bit of fake depth of field - Again do this within Indigo camera setting for best results.
took me less than 5 mins, it's far from perfect but I think it looks a bit more 'realistic' already?... you may disagree of course!
*However* As a rule my personal advise would be to use Indigo for as many of these effects while rendering as they will almost always look better than adding in post!!
1. You need to do a bit of colour correction - your white point is off, everything has a 'pink' tone.
2. Also you could try a bit of aperture diffraction to get a 'glow' or 'flare' from some of the lights...
3. There is still a bit of noise around the ding table area, maybe do a region render here to clean it up.
4. You could also render at a higher resolution and then do a bit of noise reduction and downsize in photoshop to help.
Most of this can be done with post-production techniques to improve this... Have a look on YouTube, there are loads of tutorials on different post techniques.
For an example (I hope you don't mind) I did some minor post-production.
- some colour correction
- a slight bloom at the light sources - Can be done within Indigo with aperture diffraction
- bit of vignette - I would advise doing this within Indigo if you want the look
_ a bit of fake depth of field - Again do this within Indigo camera setting for best results.
took me less than 5 mins, it's far from perfect but I think it looks a bit more 'realistic' already?... you may disagree of course!
*However* As a rule my personal advise would be to use Indigo for as many of these effects while rendering as they will almost always look better than adding in post!!
- Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Still lack of skills, not look reality!
I think it looks good!
Few things:
The whole image has a red tint, colour correct with Indigo or PS.
There's no direct sunlight, I think that could help.
Try making the light coming in from outside a little cooler to make a nice contrast to your warm indoor lights.
Having the whole roof glowing like that will make the lighting a bit flat, try making the spots stronger and the glow weaker.
Use IES profiles for spots, if you aren't already.
Keep it up!
Few things:
The whole image has a red tint, colour correct with Indigo or PS.
There's no direct sunlight, I think that could help.
Try making the light coming in from outside a little cooler to make a nice contrast to your warm indoor lights.
Having the whole roof glowing like that will make the lighting a bit flat, try making the spots stronger and the glow weaker.
Use IES profiles for spots, if you aren't already.
Keep it up!
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williamhhf
- Posts: 37
- Joined: Sat Apr 23, 2011 4:36 pm
Re: Still lack of skills, not look reality!
Thx for yall reply, my English is not that good, hope yall can understand what im try to say!
hi there bubs, thx for post-production techniques, this is what ive been looking for all the times! for you might be far from perfect, but to me i am really close to enough. And i have a question to ask, is that i can set everything in Indigo while rendering to look like this?
hi there Oscar J, about the direct sunlight, i am using environment mapping, i know that it can add sun with it, but i couldn't do it, it always fail. those light spot normally are set with IES.
but anyway, i still try to keep it up. Thx!
hi there bubs, thx for post-production techniques, this is what ive been looking for all the times! for you might be far from perfect, but to me i am really close to enough. And i have a question to ask, is that i can set everything in Indigo while rendering to look like this?
hi there Oscar J, about the direct sunlight, i am using environment mapping, i know that it can add sun with it, but i couldn't do it, it always fail. those light spot normally are set with IES.
but anyway, i still try to keep it up. Thx!
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Still lack of skills, not look reality!
Using env.map usually produces very soft shadows, that may be something you wanna look into. Editing the map inside PS, making sure your sun is the brightest spot on the image could help you a lot with this problem.
Re: Still lack of skills, not look reality!
Most of this could be done using Indigo settings. They are all under the 'Camera' settings in Skindigowilliamhhf wrote:And i have a question to ask, is that i can set everything in Indigo while rendering to look like this?
1. Vignette - just tick the box in Skindigo Yes or No...
2. Aperture diffraction - you need to turn this on if you want it, you can change the shape (for flares from lights) you will have to play about with the 'Blade offset' & 'radius' setting to get the look you are after - this will just take trial and error I'm afraid, I don't think there are any shortcuts.
3. Depth of Field - making things slightly blurred nearer the camera - you need to uncheck 'Autofocus' and play about with your F/ value and set a focal point manually. The smaller the F value the more blurred thing not in focus will be.
4. White balance - you can try the 'pick white point' icon when Indigo is rendering, or just try adjusting the x and y values until it looks correct.
To be honest white point and tone mapping I almost always adjust in Photoshop afterwards because I have a bit more control than the pre-set camera tone mapping in Indigo.
There is no 'quick fix' to good renders, you just have to keep trying (and failing!!) until you get better! Good luck and keep it coming!
- Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Still lack of skills, not look reality!
To get sharper shadows with environment maps, try raising it's gamma to for example 1.3 or 1.5. Also make sure you use good HDRI like the ones by Peter Guthrie or Vizpeople.
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williamhhf
- Posts: 37
- Joined: Sat Apr 23, 2011 4:36 pm
Re: Still lack of skills, not look reality!
Alright everyone, thx for all the comments and teaching, try my best to get better!
Re: Still lack of skills, not look reality!
My 2 cents for postproduction
- Oscar J

- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Still lack of skills, not look reality!
Nice one Pibuz, a little blingy for my taste, but you got the colour balance and contrast right IMO.
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