Think I'm ready for a high res bake.
Simple Interiors Thread
Re: Simple Interiors Thread
More low res WIP of kitchen. Some more details, and a bit of advise taken
Think I'm ready for a high res bake.
Think I'm ready for a high res bake.
Re: Simple Interiors Thread
Looking good!
Re: Simple Interiors Thread
looks very good bubs!
But you end up in the problem having a focus on the exterior and keeping the interior dark.
This could be by purpose, but maybe for your scene a two image compose could be and good idea.
Render the interior with alpha rendering enabled, so the reflections on windows stay, but you can see through the windows. Set this render up to be lit perfectly focusing on your interior...
Now do a render of your HDRI map (or image you used as BG) only and compose that under the main layer in PS (or Gimp etc.).
Now you can tweak the brightness of the outside getting your perfect match.
Also save a version with Aperture diffraction from the main renderer, and play with it overlaying with "add" in PS over the other layers. A 25% overlay can already be quite a nice boost in realism
But you end up in the problem having a focus on the exterior and keeping the interior dark.
This could be by purpose, but maybe for your scene a two image compose could be and good idea.
Render the interior with alpha rendering enabled, so the reflections on windows stay, but you can see through the windows. Set this render up to be lit perfectly focusing on your interior...
Now do a render of your HDRI map (or image you used as BG) only and compose that under the main layer in PS (or Gimp etc.).
Now you can tweak the brightness of the outside getting your perfect match.
Also save a version with Aperture diffraction from the main renderer, and play with it overlaying with "add" in PS over the other layers. A 25% overlay can already be quite a nice boost in realism
polygonmanufaktur.de
Re: Simple Interiors Thread
Hi bubs! Wonderful flooring! Though it should have a very subtle bump, because of the unevenness of the little stones, although they're covered with a thin coating..
I'm fond of your window detailing, very accurate! ..maybe the ovens' handles could be a little less "heavy".
Also, a subtle out of focus for the objects in the foreground (the handles on the right) would work very well!
I'm fond of your window detailing, very accurate! ..maybe the ovens' handles could be a little less "heavy".
Also, a subtle out of focus for the objects in the foreground (the handles on the right) would work very well!
Re: Simple Interiors Thread
Thanks for the comments guys, I'm aware there's plenty to tweak! For the final images I hope to take several exposures to combine into a hdri, which will hopefully sort out the inside / outside exposure issues. I will play around with a bit of DOF too, the new z-depth pass makes that a lot easier!
Re: Simple Interiors Thread
Hi bubs, those are really excellent renders! Well done 
Re: Simple Interiors Thread
Sketchup
3ds models
Archicad export - 3dmax export
Indigo Renderer 3.6.7
4h
Network rendering 2 pc-s
GeForce GTX 660 Ti 3Gb
GeForce GTX 650 Ti 2Gb
3ds models
Archicad export - 3dmax export
Indigo Renderer 3.6.7
4h
Network rendering 2 pc-s
GeForce GTX 660 Ti 3Gb
GeForce GTX 650 Ti 2Gb
Skindigo
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
i7 5820K @3.3Ghz | GTX 660 Ti 3gb
Re: Simple Interiors Thread
That sound like a lot of rendertime for that small resolution O_otarikb wrote:4h
Network rendering 2 pc-s
GeForce GTX 660 Ti 3Gb
GeForce GTX 650 Ti 2Gb
DO you use exitportals for the window(s)?
Pure PT hates small lightsources like in your kitchen area :/
What CPUs are used in your machines? A fast GPU needs a fast CPU to feed it,
otherwise the GPU will do a lot of idle cycles...
polygonmanufaktur.de
Re: Simple Interiors Thread
Very nice scene Tarik!
Agreed with Zom-B, for interiors like this bidirectional path tracing will almost surely converge faster.
Agreed with Zom-B, for interiors like this bidirectional path tracing will almost surely converge faster.
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Re: Simple Interiors Thread
Also I'd suggest fixing the blue tone of the image, you could simply do it using the Auto Color options in PS.
Re: Simple Interiors Thread
This one looks quite nice!bubs wrote:Fire test for interior.
Did you used the color map also for diffuse channel?
If yes, then try to set diffuse to pure black color and control the brightness only over the emitter settings, this renders faster (since all rays hitting the fire get kills ^^ ) and it looks often better, not blowing out the colors so fast
polygonmanufaktur.de
Re: Simple Interiors Thread
THE FIRE IS WONDERFUL! How did you do that?
You'd better use a higher res parquet map, though. It is pushing realism down..
You'd better use a higher res parquet map, though. It is pushing realism down..
Re: Simple Interiors Thread
@ Zom-B thanks for the tip! I'll give it a go!Zom-B wrote:If yes, then try to set diffuse to pure black color and control the brightness only over the emitter settings, this renders faster (since all rays hitting the fire get kills ^^ ) and it looks often better, not blowing out the colors so fastbubs wrote:Fire test for interior.
Thanks Pibuz! very kind indeed. As for how I achieved the results, I'll probably make you cringe with my trial & error workarounds!Pibuz wrote:THE FIRE IS WONDERFUL! How did you do that?
You'd better use a higher res parquet map, though. It is pushing realism down..
The floor was really a place-holder while I worked on the fire, I'll put something better in and re-render.
Thanks again for the comments and tips, keeps me trying harder!
Re: Simple Interiors Thread
The fire and logs are absolutely fabulous. With such a fire he floor deserves the very best materia -> Arroway.de. Not cheap, but worth every penny!
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