In order not to render the black interactions, I move all the fragments edge along normal with a tiny amount.
I use After Effects to do some post fx like denoise and enhance motion blur.
c&c r welcome.




https://vimeo.com/46893280




Yup, there is no any liquid at all. I just wanna try the NitroBlast plugin in Cinema 4D.Antonis777 wrote:Nice!!!!!!! Good job! One thing though: The wine in the last picture seems to be ''implemented'' with the glass parts, there's no liquid spread all over the floor... Am I wrong?
I did move the camera down, the motion blur is too much, right?ieatfish wrote:Pretty cool. The camera drops down, right? It might be good to have some point of reference. Once the glass shatters I got a bit lost in the motion.
Yes, but I like the effect of colorful refraction, it worth to take some time.lycium wrote:Very nice test! I think I see a bit of colour noise / dispersion in the glass, which would slow down the renders a lot compared to having that off (Cauchy b-value set to 0).
At this point, keyframes in Indigo encode the rotations and translation of an object (or camera), nothing about individual vertices. In general, objects resulting from a dynamic simulation have a static center and moving (or even new) vertices.Sean Chen wrote:I have a question, why Indigo cannot render motion blur on the dynamics simulation objects?
Thanks CTZn, will this be solved in the future?CTZn wrote:At this point, keyframes in Indigo encode the rotations and translation of an object (or camera), nothing about individual vertices. In general, objects resulting from a dynamic simulation have a static center and moving (or even new) vertices.
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